My roster

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EN

Rico

Damage Dealer Super Rare Ranked · Silver
47.2%Win rate across all maps
63,022Games
100Trust Score
57. of 105Rank by score
+5.1Skill bonus

Best map: Center Stage with 53.4% from 3,412 games.

Silverchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 44.PopularityBreadthCounter safetyStar rate
Win rate 44.47.2 %
Popularity 91.2.40 %
Breadth 53.10% of maps
Counter safety 48.18.8 %
Star rate 58.20.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/31, 15 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/31.

Steadily picked — the pick rate sits at 2.6% and has not shifted measurably of late.

Win rate

08/04 — 37.6% from 178 appearances08/05 — 52.0% from 348 appearances08/06 — 46.4% from 194 appearances08/20 — 43.6% from 6,426 appearances08/21 — 45.4% from 5,175 appearances08/22 — 47.5% from 4,418 appearances08/23 — 47.8% from 4,324 appearances08/24 — 48.1% from 7,199 appearances08/25 — 46.8% from 7,365 appearances08/26 — 47.3% from 6,210 appearances08/27 — 49.5% from 5,508 appearances08/28 — 47.5% from 4,938 appearances08/29 — 47.0% from 4,508 appearances08/30 — 48.4% from 4,466 appearances08/31 — 48.1% from 2,485 appearances
37.6%08/04 48.1%08/31

Pick rate

08/04 — 2.9% from 178 appearances08/05 — 2.9% from 348 appearances08/06 — 2.5% from 194 appearances08/20 — 2.4% from 6,426 appearances08/21 — 2.5% from 5,175 appearances08/22 — 2.5% from 4,418 appearances08/23 — 2.4% from 4,324 appearances08/24 — 2.4% from 7,199 appearances08/25 — 2.4% from 7,365 appearances08/26 — 2.4% from 6,210 appearances08/27 — 2.4% from 5,508 appearances08/28 — 2.4% from 4,938 appearances08/29 — 2.2% from 4,508 appearances08/30 — 2.3% from 4,466 appearances08/31 — 2.3% from 2,485 appearances
2.9%08/04 2.3%08/31

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.1 — rewards skill: from Bronze to Masters the win rate climbs by 5.1 points (regression 46.6% to 51.7%). The higher the tier, the better he does.

Bronze — 60.6% from 27,960 gamesSilver — 47.1% from 63,937 gamesGold — 48.3% from 698,215 gamesDiamond — 48.8% from 586,381 gamesMythic — 49.2% from 1,882,107 gamesLegendary — 52.6% from 715,337 gamesMasters — 53.7% from 30,919 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Center Stage Brawl Ball 53.4%
3412 77
Hard Rock Mine Gem Grab 53.3%
3022 75
Belle's Rock Knockout 51.1%
3155 76
Undermine Gem Grab 50.4%
2407 72
Sneaky Fields Brawl Ball 50.1%
2398 72
Pinball Dreams Brawl Ball 50.0%
2529 72
Hot Potato Heist 49.2%
3316 76
New Horizons Knockout 49.4%
2321 71
Gem Fort Gem Grab 49.1%
2439 72
Bridge Too Far Heist 48.9%
2672 73
Triple Dribble Brawl Ball 47.5%
2441 72
Out in the Open Knockout 47.2%
2283 71
Spiraling Out Brawl Ball 47.0%
2226 70
Layer Cake Bounty 46.8%
2299 71
Safe Zone Heist 46.6%
2536 72
Dry Season Bounty 46.4%
2139 70
Safe(r) Zone Heist 46.5%
1362 63
Pit Stop Heist 46.0%
1391 63
Hideout Bounty 45.2%
2092 70
Beach Ball Brawl Ball 45.7%
966 58
Flaring Phoenix Knockout 44.9%
2231 71
Kaboom Canyon Heist 44.8%
2398 72
Shooting Star Bounty 44.5%
1885 68
Double Swoosh Gem Grab 44.0%
1830 68
Deathcap Trap Gem Grabprev. season 45.5%
22 1
Rustic Arcade Gem Grab 42.9%
1118 60
Crystal Arcade Gem Grabprev. season 39.4%
33 7
Pinhole Punt Brawl Ball 37.6%
109 25
Dueling Beetles Hot Zone 37.9%
1543 65
Parallel Plays Hot Zone 37.9%
1482 64
Open Business Hot Zone 37.5%
1567 65
Ring of Fire Hot Zone 36.9%
1453 64

Who beats Rico and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 EG|☬AgentAshy☬ Masters 324 53.4% 62.3%
2 Gabri26. Masters 85 50.3% 72.9%
3 看我暑假pro Masters 96 49.2% 68.8%
4 ♯Crxs76☄ Masters 113 48.2% 64.6%
5 села дала 69 Masters 145 48.0% 61.4%