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EN

Rico

Damage Dealer Super Rare Ranked · Gold
48.3%Win rate across all maps
362,961Games
100Trust Score
63. of 105Rank by score
+6.0Skill bonus

Best map: Center Stage with 54.9% from 28,664 games.

Wins early — in Hot Zone 3.2 points better in short rounds than in long ones (39.7% against 42.8%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 35.Star rate
Win rate 39.48.3 %
Popularity 91.2.68 %
Breadth 60.20% of maps
Counter safety 35.23.4 %
Star rate 53.22.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

07/31 to 08/26, 20 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 07/31 and 08/26.

Steadily picked — the pick rate sits at 2.7% and has not shifted measurably of late.

Win rate

07/31 — 47.5% from 61 appearances08/01 — 56.5% from 131 appearances08/02 — 51.4% from 175 appearances08/03 — 43.9% from 376 appearances08/04 — 48.5% from 1,266 appearances08/05 — 50.0% from 3,719 appearances08/06 — 50.0% from 2,532 appearances08/13 — 46.0% from 124 appearances08/14 — 56.0% from 116 appearances08/15 — 43.7% from 142 appearances08/16 — 49.4% from 180 appearances08/17 — 41.8% from 194 appearances08/18 — 48.8% from 213 appearances08/20 — 49.2% from 66,301 appearances08/21 — 48.7% from 64,869 appearances08/22 — 48.3% from 45,057 appearances08/23 — 47.9% from 41,774 appearances08/24 — 47.5% from 69,919 appearances08/25 — 47.9% from 61,203 appearances08/26 — 48.8% from 13,838 appearances
47.5%07/31 48.8%08/26

Pick rate

07/31 — 3.3% from 61 appearances08/01 — 3.6% from 131 appearances08/02 — 2.9% from 175 appearances08/03 — 2.8% from 376 appearances08/04 — 2.9% from 1,266 appearances08/05 — 3.0% from 3,719 appearances08/06 — 2.9% from 2,532 appearances08/13 — 3.1% from 124 appearances08/14 — 2.8% from 116 appearances08/15 — 3.0% from 142 appearances08/16 — 3.0% from 180 appearances08/17 — 2.9% from 194 appearances08/18 — 3.4% from 213 appearances08/20 — 2.7% from 66,301 appearances08/21 — 2.7% from 64,869 appearances08/22 — 2.7% from 45,057 appearances08/23 — 2.8% from 41,774 appearances08/24 — 2.7% from 69,919 appearances08/25 — 2.6% from 61,203 appearances08/26 — 2.7% from 13,838 appearances
3.3%07/31 2.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.0 — rewards skill: from Bronze to Masters the win rate climbs by 6.0 points (regression 45.9% to 51.9%). The higher the tier, the better he does.

Bronze — 60.1% from 11,848 gamesSilver — 46.5% from 31,225 gamesGold — 48.3% from 372,450 gamesDiamond — 48.8% from 424,926 gamesMythic — 49.2% from 1,673,138 gamesLegendary — 52.5% from 547,218 gamesMasters — 53.6% from 20,895 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 2 of 32 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Center Stage Brawl Ball 54.9%
28664 100
Hard Rock Mine Gem Grab 54.1%
21343 100
Pinball Dreams Brawl Ball 52.7%
17310 100
Sneaky Fields Brawl Ball 52.3%
15360 99
Gem Fort Gem Grab 51.1%
15005 99
Undermine Gem Grab 51.0%
15285 99
Belle's Rock Knockout 50.2%
22964 100
Triple Dribble Brawl Ball 50.1%
15468 99
Spiraling Out Brawl Ball 49.3%
13557 98
Layer Cake Bounty 48.1%
13793 98
Hot Potato Heist 48.0%
20404 100
Bridge Too Far Heist 48.0%
14577 99
Rustic Arcade Gem Grab 47.8%
9700 93
Out in the Open Knockout 46.8%
11502 95
Crystal Arcade Gem Grab+Diamondprev. season 47.3%
4429 81
New Horizons Knockout 46.7%
13458 97
Deathcap Trap Gem Grab+Diamondprev. season 46.9%
3902 79
Dry Season Bounty 45.6%
10297 93
Flaring Phoenix Knockout 45.3%
11713 95
Safe Zone Heist 45.3%
12077 96
Hideout Bounty 45.2%
9871 93
Pinhole Punt Brawl Ball 47.1%
626 52
Shooting Star Bounty 44.7%
8540 91
Double Swoosh Gem Grab 44.5%
7530 89
Safe(r) Zone Heist 44.1%
12168 96
Beach Ball Brawl Ball 45.4%
590 51
Pit Stop Heist 43.2%
11164 95
Kaboom Canyon Heist 42.8%
10443 94
Dueling Beetles Hot Zone 38.5%
5208 83
Ring of Fire Hot Zone 37.8%
4583 81
Open Business Hot Zone 37.4%
5265 83
Parallel Plays Hot Zone 35.2%
4496 81

Who beats Rico and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 EG|☬AgentAshy☬ Legendary 136 50.3% 67.6%
2 看我暑假pro Masters 35 43.1% 82.9%
3 ポテトきゅん Legendary 48 43.0% 72.9%
4 利敵はゲイてロゼ髪が言ってたよ Legendary 34 42.7% 82.4%
5 Quien es A_polo Masters 32 42.6% 84.4%