My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Ruffs

Support Mythic Ranked · Legendary
48.7%Win rate across all maps
28,927Games
100Trust Score
78. of 105Rank by score

Best map: Rustic Arcade with 53.1% from 1,576 games.

Wins late — in Bounty 6.2 points better in long rounds than in short ones (53.1% against 46.9%, split at 98 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 13.48.7 %
Popularity 88.2.46 %
Breadth 0.0% of maps
Counter safety 85.33.3 %
Star rate 2.9.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/25, 23 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/25.

Steadily picked — the pick rate sits at 2.3% and has not shifted measurably of late.

Win rate

08/02 — 44.2% from 588 appearances08/03 — 47.5% from 2,153 appearances08/04 — 47.0% from 10,393 appearances08/05 — 47.8% from 22,381 appearances08/06 — 46.4% from 12,316 appearances08/07 — 46.3% from 5,697 appearances08/08 — 47.5% from 6,613 appearances08/09 — 47.7% from 7,734 appearances08/10 — 47.1% from 19,660 appearances08/11 — 47.2% from 34,784 appearances08/12 — 47.1% from 22,537 appearances08/13 — 48.0% from 12,585 appearances08/14 — 47.5% from 9,095 appearances08/15 — 46.5% from 7,265 appearances08/16 — 46.6% from 7,979 appearances08/17 — 46.9% from 6,845 appearances08/18 — 45.6% from 8,379 appearances08/19 — 46.3% from 2,392 appearances08/21 — 50.5% from 2,989 appearances08/22 — 50.4% from 4,117 appearances08/23 — 48.9% from 5,624 appearances08/24 — 48.9% from 8,147 appearances08/25 — 46.5% from 7,620 appearances
44.2%08/02 46.5%08/25

Pick rate

08/02 — 1.4% from 588 appearances08/03 — 1.4% from 2,153 appearances08/04 — 1.4% from 10,393 appearances08/05 — 1.3% from 22,381 appearances08/06 — 1.4% from 12,316 appearances08/07 — 1.3% from 5,697 appearances08/08 — 1.4% from 6,613 appearances08/09 — 1.3% from 7,734 appearances08/10 — 1.3% from 19,660 appearances08/11 — 1.2% from 34,784 appearances08/12 — 1.1% from 22,537 appearances08/13 — 1.1% from 12,585 appearances08/14 — 1.1% from 9,095 appearances08/15 — 1.1% from 7,265 appearances08/16 — 1.1% from 7,979 appearances08/17 — 1.1% from 6,845 appearances08/18 — 1.4% from 8,379 appearances08/19 — 1.2% from 2,392 appearances08/21 — 2.8% from 2,989 appearances08/22 — 2.6% from 4,117 appearances08/23 — 2.6% from 5,624 appearances08/24 — 2.4% from 8,147 appearances08/25 — 2.4% from 7,620 appearances
1.4%08/02 2.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.6 points across the whole range). He plays the same at the bottom as at the top.

Silver — 54.3% from 893 gamesGold — 50.4% from 16,182 gamesDiamond — 48.1% from 30,283 gamesMythic — 47.1% from 230,378 gamesLegendary — 47.3% from 228,761 gamesMasters — 50.1% from 12,599 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 6 of 32 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 53.1%
1576 65
Hard Rock Mine Gem Grab 51.3%
2357 71
Flaring Phoenix Knockout 51.9%
1476 64
Dry Season Bounty 52.8%
824 56
Crystal Arcade Gem Grabprev. season 49.8%
13067 97
Deathcap Trap Gem Grabprev. season 49.6%
12302 96
Open Business Hot Zone 50.7%
1392 63
New Horizons Knockout 50.6%
1420 64
Belle's Rock Knockout 50.6%
1310 63
Undermine Gem Grab 50.1%
1396 64
Gem Fort Gem Grab 49.5%
1470 64
Layer Cake Bounty 49.6%
1134 60
Safe Zone Heistprev. season 50.3%
662 52
Pinhole Punt Brawl Ball+Mythic + Masters 53.3%
195 34
Pinball Dreams Brawl Ball 48.4%
1617 66
Shooting Star Bountyprev. season 47.9%
2085 70
Out in the Open Knockout 48.7%
883 57
Hot Potato Heistprev. season 47.8%
1690 66
Dueling Beetles Hot Zone 48.1%
1082 60
Hideout Bounty 49.1%
475 47
Spiraling Out Brawl Ball 46.9%
2042 69
Parallel Plays Hot Zone 47.3%
693 53
Double Swoosh Gem Grab 46.7%
913 57
Safe(r) Zone Heist+Mythic + Masters 48.3%
211 35
Bridge Too Far Heist+Mythicprev. season 45.5%
2375 71
Pit Stop Heist+Mythic + Masters 46.1%
547 49
Kaboom Canyon Heist+Mythicprev. season 44.8%
2109 70
Center Stage Brawl Ball 44.5%
2181 70
Triple Dribble Brawl Ball 44.5%
1383 63
Beach Ball Brawl Ball+Mythic + Masters 45.4%
196 34
Sneaky Fields Brawl Ball 43.8%
1632 66
Ring of Fire Hot Zone 43.6%
619 51

Who beats Ruffs and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 weraiz Masters 45 40.5% 66.7%
2 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. Legendary 41 38.8% 63.4%
3 SNM|ᴬᵏᵘᴬそ Legendary 25 38.7% 76.0%
4 Philip Legendary 23 37.6% 73.9%
5 Dwayne Johnson Masters 21 37.5% 76.2%