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Ruffs

Support Mythic Ranked · Gold Brawl Ball
50.4%Win rate in Brawl Ball
2,924Games
75Trust Score
41. of 105Rank in Brawl Ball
−2.9Skill bonus

Best map: Dry Season with 56.2% from 689 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularityBreadthCounter safetyStar rate 1.
Win rate 66.50.4 %
Popularity 29.0.12 %
Breadth 22.7% of maps
Counter safety 97.≈ 46.9 %
Star rate 1.8.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 66th means “better than 66% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Win rate

08/20 — 50.9% from 589 appearances08/21 — 52.5% from 524 appearances08/22 — 45.5% from 400 appearances08/23 — 54.0% from 372 appearances08/24 — 45.8% from 502 appearances08/25 — 53.2% from 462 appearances08/26 — 52.0% from 75 appearances
50.9%08/20 52.0%08/26

Pick rate

08/20 — 0.1% from 589 appearances08/21 — 0.1% from 524 appearances08/22 — 0.1% from 400 appearances08/23 — 0.1% from 372 appearances08/24 — 0.1% from 502 appearances08/25 — 0.1% from 462 appearances08/26 — 0.1% from 75 appearances
0.1%08/20 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.9 — punishes weak opponents: from Gold to Masters the win rate drops by 2.9 points (regression 46.2% to 43.2%). Higher up he gets outplayed.

Gold — 50.4% from 2,952 gamesDiamond — 45.2% from 6,391 gamesMythic — 44.2% from 49,187 gamesLegendary — 44.1% from 55,558 gamesMasters — 46.0% from 2,812 games
GoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 31 maps. Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Center Stage Brawl Ball 51.5%
750 54
Spiraling Out Brawl Ball 49.4%
607 51
Pinball Dreams Brawl Ball 49.1%
607 51
Pinhole Punt Brawl Ball 52.2%
157 31
Triple Dribble Brawl Ball 46.0%
1414 64
Sneaky Fields Brawl Ball 46.2%
1138 60
Beach Ball Brawl Ball 46.6%
131 28

Against whom

Direct duels in Brawl Ball: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 35.0% against Shade in Heist — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Ruffs runs in 1 circle — whoever Ruffs beats beats someone who in turn beats Ruffs. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Ash 53.0% 1,648 games Bibi 51.9% 1,207 games Rosa 56.6% 159 games Barley 53.5% 213 games Emz 48.3% 2,490 games Draco 60.0% 65 games

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 weraiz Masters 45 40.3% 66.7%
2 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. Legendary 48 38.6% 60.4%
3 SNM|ᴬᵏᵘᴬそ Legendary 25 38.5% 76.0%
4 Philip Legendary 23 37.4% 73.9%
5 Dwayne Johnson Masters 21 37.3% 76.2%