My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Ruffs

Support Mythic Ranked · Masters
51.8%Win rate across all maps
539Games
49Trust Score
70. of 105Rank by score

Best map: Hard Rock Mine with 53.5% from 1,007 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 49.51.8 %
Popularity 23.0.20 %
Breadth 0.0% of maps
Counter safety 83.32.9 %
Star rate 2.8.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 83th means “better than 83% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 19 days. 7 earlier days are left out — below 122 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 2.3% and has not shifted measurably of late.

Win rate

08/03 — 42.5% from 287 appearances08/04 — 51.1% from 893 appearances08/05 — 48.2% from 1,684 appearances08/06 — 50.5% from 1,337 appearances08/07 — 48.1% from 308 appearances08/08 — 48.4% from 639 appearances08/09 — 51.2% from 722 appearances08/10 — 48.1% from 1,274 appearances08/11 — 51.0% from 1,621 appearances08/12 — 54.2% from 684 appearances08/13 — 49.2% from 459 appearances08/14 — 50.1% from 335 appearances08/15 — 49.8% from 253 appearances08/16 — 55.1% from 287 appearances08/17 — 52.6% from 293 appearances08/18 — 51.2% from 686 appearances08/19 — 55.2% from 261 appearances08/24 — 50.0% from 130 appearances08/25 — 52.6% from 306 appearances
42.5%08/03 52.6%08/25

Pick rate

08/03 — 2.5% from 287 appearances08/04 — 2.6% from 893 appearances08/05 — 2.9% from 1,684 appearances08/06 — 2.8% from 1,337 appearances08/07 — 2.0% from 308 appearances08/08 — 2.5% from 639 appearances08/09 — 2.6% from 722 appearances08/10 — 2.4% from 1,274 appearances08/11 — 2.7% from 1,621 appearances08/12 — 2.6% from 684 appearances08/13 — 2.6% from 459 appearances08/14 — 2.3% from 335 appearances08/15 — 2.6% from 253 appearances08/16 — 2.1% from 287 appearances08/17 — 3.0% from 293 appearances08/18 — 3.0% from 686 appearances08/19 — 2.3% from 261 appearances08/24 — 3.1% from 130 appearances08/25 — 3.2% from 306 appearances
2.5%08/03 3.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.7 points across the whole range). He plays the same at the bottom as at the top.

Silver — 54.7% from 937 gamesGold — 50.5% from 16,857 gamesDiamond — 48.1% from 30,793 gamesMythic — 47.1% from 232,077 gamesLegendary — 47.3% from 230,533 gamesMasters — 50.2% from 12,654 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hard Rock Mine Gem Grabprev. season 53.5%
1007 59
Rustic Arcade Gem Grabprev. season 53.3%
886 57
Deathcap Trap Gem Grabprev. season 53.0%
961 58
Dry Season Bounty 52.9%
876 57
Flaring Phoenix Knockout 51.7%
1591 65
Undermine Gem Grabprev. season 53.2%
583 50
Belle's Rock Knockout 50.7%
1391 63
Open Business Hot Zoneprev. season 51.4%
660 52
Safe Zone Heistprev. season 51.0%
704 53
Layer Cake Bounty 49.5%
1209 61
Gem Fort Gem Grabprev. season 50.5%
592 51
Hot Potato Heistprev. season 48.6%
1795 67
Hideout Bounty 50.4%
502 48
Shooting Star Bountyprev. season 48.3%
2144 70
Center Stage Brawl Ballprev. season 49.1%
897 57
Out in the Open Knockout 48.6%
990 58
Pinhole Punt Brawl Ball 50.5%
313 41
Dueling Beetles Hot Zone 47.9%
1193 61
Crystal Arcade Gem Grabprev. season 48.1%
711 53
Parallel Plays Hot Zone 47.4%
753 54
Spiraling Out Brawl Ball 46.3%
2209 70
Double Swoosh Gem Grab 46.9%
1001 59
Bridge Too Far Heistprev. season 45.6%
2387 72
Kaboom Canyon Heistprev. season 44.8%
2131 70
Pit Stop Heist 45.8%
552 50
Sneaky Fields Brawl Ballprev. season 45.4%
650 52
Pinball Dreams Brawl Ballprev. season 45.2%
600 51
New Horizons Knockoutprev. season 44.0%
598 51
Triple Dribble Brawl Ballprev. season 43.7%
620 51
Ring of Fire Hot Zone 43.4%
634 52

Who beats Ruffs and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 weraiz Masters 45 40.3% 66.7%
2 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. Legendary 48 38.5% 60.4%
3 SNM|ᴬᵏᵘᴬそ Legendary 25 38.4% 76.0%
4 Eë парень Masters 29 37.7% 69.0%
5 Philip Legendary 23 37.3% 73.9%