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Ruffs

Support Mythic Ranked · Diamond
48.2%Win rate across all maps
24,243Games
100Trust Score
81. of 105Rank by score

Best map: Hard Rock Mine with 52.9% from 1,768 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 2.
Win rate 23.48.2 %
Popularity 30.0.29 %
Breadth 12.3% of maps
Counter safety 30.29.6 %
Star rate 2.8.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 30th means “better than 30% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 10 earlier days are left out — below 162 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Win rate

08/04 — 52.9% from 189 appearances08/05 — 48.7% from 634 appearances08/06 — 53.8% from 623 appearances08/11 — 45.1% from 206 appearances08/12 — 46.3% from 406 appearances08/13 — 46.4% from 563 appearances08/14 — 44.6% from 606 appearances08/15 — 48.3% from 695 appearances08/16 — 50.0% from 788 appearances08/17 — 46.7% from 822 appearances08/18 — 48.2% from 782 appearances08/19 — 39.1% from 220 appearances08/20 — 46.6% from 5,023 appearances08/21 — 47.9% from 6,363 appearances08/22 — 49.4% from 4,010 appearances08/23 — 49.3% from 2,937 appearances08/24 — 47.6% from 3,213 appearances08/25 — 49.2% from 2,315 appearances08/26 — 50.8% from 382 appearances
52.9%08/04 50.8%08/26

Pick rate

08/04 — 0.1% from 189 appearances08/05 — 0.1% from 634 appearances08/06 — 0.1% from 623 appearances08/11 — 0.2% from 206 appearances08/12 — 0.2% from 406 appearances08/13 — 0.2% from 563 appearances08/14 — 0.1% from 606 appearances08/15 — 0.2% from 695 appearances08/16 — 0.2% from 788 appearances08/17 — 0.2% from 822 appearances08/18 — 0.2% from 782 appearances08/19 — 0.2% from 220 appearances08/20 — 0.4% from 5,023 appearances08/21 — 0.3% from 6,363 appearances08/22 — 0.3% from 4,010 appearances08/23 — 0.3% from 2,937 appearances08/24 — 0.2% from 3,213 appearances08/25 — 0.2% from 2,315 appearances08/26 — 0.2% from 382 appearances
0.1%08/04 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.7 points across the whole range). He plays the same at the bottom as at the top.

Silver — 54.8% from 953 gamesGold — 50.5% from 17,048 gamesDiamond — 48.1% from 30,936 gamesMythic — 47.1% from 232,671 gamesLegendary — 47.3% from 231,125 gamesMasters — 50.2% from 12,678 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 11 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hard Rock Mine Gem Grab 52.9%
1768 67
Deathcap Trap Gem Grab+Mythicprev. season 50.2%
9382 92
Rustic Arcade Gem Grab 51.7%
1212 61
Gem Fort Gem Grab 51.3%
1229 62
Crystal Arcade Gem Grab+Mythicprev. season 49.2%
10275 93
Layer Cake Bounty 51.5%
919 57
New Horizons Knockout 50.4%
1384 63
Belle's Rock Knockout 49.9%
1553 65
Undermine Gem Grab 49.7%
1345 63
Out in the Open Knockout 50.0%
1121 60
Hideout Bounty 50.5%
755 54
Double Swoosh Gem Grab 49.9%
696 53
Flaring Phoenix Knockout 49.2%
1049 59
Dry Season Bounty 48.6%
957 58
Open Business Hot Zone 47.4%
972 58
Parallel Plays Hot Zone+Mythic 47.3%
914 57
Shooting Star Bounty 47.3%
518 49
Pinhole Punt Brawl Ball+Mythic + Gold 48.9%
188 34
Spiraling Out Brawl Ball 46.0%
1010 59
Pinball Dreams Brawl Ball 45.8%
1106 60
Safe(r) Zone Heist+Mythic + Gold 46.4%
597 51
Bridge Too Far Heist+Mythicprev. season 45.2%
2182 70
Dueling Beetles Hot Zone 45.7%
801 55
Center Stage Brawl Ball 44.9%
1680 66
Beach Ball Brawl Ball+Mythic + Gold 46.8%
173 32
Pit Stop Heist+Mythic + Gold 45.2%
714 53
Safe Zone Heist+Mythicprev. season 43.8%
2318 71
Kaboom Canyon Heist+Mythicprev. season 43.8%
1933 68
Sneaky Fields Brawl Ball 44.4%
743 54
Hot Potato Heist+Mythic 43.7%
655 52
Triple Dribble Brawl Ball 42.4%
904 57
Ring of Fire Hot Zone 41.5%
867 56

Who beats Ruffs and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 weraiz Masters 45 40.2% 66.7%
2 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. Legendary 48 38.4% 60.4%
3 SNM|ᴬᵏᵘᴬそ Legendary 25 38.3% 76.0%
4 Philip Legendary 23 37.3% 73.9%
5 Dwayne Johnson Masters 21 37.1% 76.2%