My roster

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Ruffs

Support Mythic Ranked · Mythic Heist
45.5%Win rate in Heist
1,173Games
61Trust Score
65. of 105Rank in Heist
+3.2Skill bonus

Best map: Dry Season with 53.6% from 1,532 games.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 19.
Win rate 45.45.5 %
Popularity 21.0.13 %
Breadth 32.3% of maps
Counter safety 60.35.0 %
Star rate 19.4.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 60th means “better than 60% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 6 earlier days are left out — below 92 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

08/04 — 46.4% from 110 appearances08/05 — 50.2% from 436 appearances08/06 — 53.5% from 202 appearances08/10 — 44.6% from 202 appearances08/11 — 43.2% from 555 appearances08/12 — 44.8% from 868 appearances08/13 — 45.5% from 863 appearances08/14 — 44.7% from 760 appearances08/15 — 44.1% from 744 appearances08/16 — 43.2% from 757 appearances08/17 — 43.8% from 809 appearances08/18 — 44.1% from 698 appearances08/19 — 49.5% from 208 appearances08/21 — 42.1% from 252 appearances08/22 — 42.4% from 250 appearances08/23 — 49.8% from 213 appearances08/24 — 45.9% from 229 appearances08/25 — 45.0% from 171 appearances
46.4%08/04 45.0%08/25

Pick rate

08/04 — 0.1% from 110 appearances08/05 — 0.1% from 436 appearances08/06 — 0.1% from 202 appearances08/10 — 0.1% from 202 appearances08/11 — 0.1% from 555 appearances08/12 — 0.1% from 868 appearances08/13 — 0.1% from 863 appearances08/14 — 0.1% from 760 appearances08/15 — 0.1% from 744 appearances08/16 — 0.1% from 757 appearances08/17 — 0.1% from 809 appearances08/18 — 0.1% from 698 appearances08/19 — 0.1% from 208 appearances08/21 — 0.2% from 252 appearances08/22 — 0.2% from 250 appearances08/23 — 0.2% from 213 appearances08/24 — 0.1% from 229 appearances08/25 — 0.1% from 171 appearances
0.1%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +3.2 — rewards skill: from Gold to Legendary the win rate climbs by 3.2 points (regression 43.6% to 46.8%). The higher the tier, the better he does.

Gold — 45.5% from 1,433 gamesDiamond — 43.9% from 1,831 gamesMythic — 45.1% from 8,591 gamesLegendary — 47.9% from 3,723 games
GoldDiamondMythicLegendary

On which maps

Heist

Where this brawler works (ranked, Mythic). Filtered to Heist: 6 of 32 maps. 2 of 6 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hot Potato Heistprev. season 46.5%
2755 74
Safe(r) Zone Heist+Legendary + Diamond 47.0%
428 46
Bridge Too Far Heistprev. season 45.2%
1822 67
Pit Stop Heist+Legendary + Diamond 46.0%
742 54
Kaboom Canyon Heistprev. season 44.2%
1619 66
Safe Zone Heistprev. season 43.8%
1947 68

Against whom

Direct duels in Heist: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 35.0% against Shade in Heist — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 58.2% 562 games Edgar 54.0% 680 games Chuck 54.5% 310 games Mico 52.8% 343 games Trunk 59.5% 84 games Rico 50.2% 295 games

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 weraiz Masters 45 40.3% 66.7%
2 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. Legendary 48 38.5% 60.4%
3 SNM|ᴬᵏᵘᴬそ Legendary 25 38.4% 76.0%
4 Philip Legendary 23 37.4% 73.9%
5 Dwayne Johnson Masters 21 37.2% 76.2%