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EN

Ruffs

Support Mythic All games Hot Zone
49.9%Win rate in Hot Zone
13,166Games
97Trust Score
49. of 106Rank in Hot Zone

Best map: CYBERBOSS BROCK with 70.9% from 2,430 games.

Trophy Roadchange

Profile

Win ratePopularityBreadthCounter safetyStar rate 7.
Win rate 58.49.9 %
Popularity 10.0.34 %
Breadth 78.41% of maps
Counter safety 63.36.2 %
Star rate 7.9.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 78th means “better than 78% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/24, 18 days. 8 earlier days are left out — below 69 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/24.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 61.9% from 105 appearances08/06 — 52.8% from 1,170 appearances08/07 — 49.1% from 116 appearances08/08 — 54.5% from 156 appearances08/09 — 51.2% from 172 appearances08/10 — 42.1% from 126 appearances08/11 — 55.9% from 195 appearances08/12 — 60.1% from 388 appearances08/13 — 45.8% from 1,311 appearances08/14 — 50.9% from 2,839 appearances08/15 — 44.0% from 1,720 appearances08/16 — 46.4% from 2,008 appearances08/17 — 43.0% from 521 appearances08/18 — 59.1% from 640 appearances08/19 — 54.0% from 139 appearances08/20 — 46.8% from 695 appearances08/22 — 60.0% from 240 appearances08/24 — 63.6% from 428 appearances
61.9%08/05 63.6%08/24

Pick rate

08/05 — 0.4% from 105 appearances08/06 — 0.3% from 1,170 appearances08/07 — 0.3% from 116 appearances08/08 — 0.4% from 156 appearances08/09 — 0.4% from 172 appearances08/10 — 0.3% from 126 appearances08/11 — 0.4% from 195 appearances08/12 — 0.4% from 388 appearances08/13 — 0.3% from 1,311 appearances08/14 — 0.3% from 2,839 appearances08/15 — 0.4% from 1,720 appearances08/16 — 0.4% from 2,008 appearances08/17 — 0.4% from 521 appearances08/18 — 0.5% from 640 appearances08/19 — 0.3% from 139 appearances08/20 — 0.4% from 695 appearances08/22 — 0.3% from 240 appearances08/24 — 0.2% from 428 appearances
0.4%08/05 0.2%08/24

On which maps

Hot Zone

Where this brawler works. Filtered to Hot Zone: 13 of 170 maps.

MapWin rateGamesTrust
Abracadabra Hot Zone 60.5%
1034 59
Reach for the Stars Hot Zone 57.6%
684 53
Playmaker Hot Zone 54.1%
2098 70
In the Liminal Hot Zone 55.7%
772 55
Parallel Plays Hot Zone 56.8%
410 45
Golden Bay Hot Zone 56.4%
406 45
Under Pressure Hot Zone 48.8%
2671 73
Open Business Hot Zone 58.3%
48 13
Massive Attack Hot Zone 46.8%
1792 67
Controller Chaos Hot Zone 42.6%
563 50
Ring of Fire Hot Zone 20.0%
10 0
Danger Zone Hot Zone 41.7%
1255 62
Dueling Beetles Hot Zone 41.3%
1423 64

Against whom

Direct duels in Hot Zone: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 35.0% against Shade in Heist — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Ash 57.2% 416 games Meg 53.1% 1,201 games Bibi 55.2% 375 games Tick 54.4% 344 games Kenji 52.1% 499 games Stu 49.5% 1,612 games

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 weraiz Masters 45 40.3% 66.7%
2 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. Legendary 48 38.5% 60.4%
3 SNM|ᴬᵏᵘᴬそ Legendary 25 38.4% 76.0%
4 Philip Legendary 23 37.4% 73.9%
5 Dwayne Johnson Masters 21 37.2% 76.2%