Best map: CYBERBOSS BROCK with 70.9% from 2,430 games.
Trophy Roadchange
08/05 to 08/25, 21 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Knockout▾
Where this brawler works. Filtered to Knockout: 21 of 170 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
63.1% | 7577 | 89 | ||
Goldarm Gulch ![]() |
63.2% | 4463 | 81 | ||
Please Remain Standing ![]() |
63.6% | 2094 | 70 | ||
Double Decker ![]() |
63.3% | 1691 | 66 | ||
Crab Claws ![]() |
60.2% | 2796 | 74 | ||
Chivalry ![]() |
59.8% | 3324 | 76 | ||
Streets with No Name ![]() |
59.5% | 4058 | 79 | ||
New Perspective ![]() |
60.7% | 1691 | 66 | ||
Out in the Open ![]() |
59.0% | 2687 | 73 | ||
Think Ahead ![]() |
58.9% | 2139 | 70 | ||
Leaping Dogs ![]() |
58.5% | 1709 | 67 | ||
Konnakol ![]() |
57.0% | 5255 | 83 | ||
Opening Move ![]() |
57.9% | 1661 | 66 | ||
Jungle Top ![]() |
51.3% | 2937 | 75 | ||
Close Call ![]() |
51.4% | 1432 | 64 | ||
Flowing Springs ![]() |
50.6% | 1314 | 63 | ||
Split Difference ![]() |
49.5% | 2572 | 73 | ||
Healthy Middle Ground ![]() |
60.7% | 56 | 15 | ||
New Horizons ![]() |
56.3% | 16 | 0 | ||
Flaring Phoenix ![]() |
37.5% | 16 | 0 | ||
Deep End ![]() |
42.9% | 361 | 43 |
Direct duels in Knockout: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 35.0% against Shade in Heist — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Ruffs runs in 1 circle — whoever Ruffs beats beats someone who in turn beats Ruffs. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Brock
56.0%
4,025 games
Edgar
56.2%
1,909 games
Sprout
56.3%
702 games
Grom
58.8%
279 games
Gray
53.5%
1,550 games
Pearl
53.3%
1,480 games
Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.