My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Ruffs

Support Mythic All games Knockout
58.8%Win rate in Knockout
49,849Games
100Trust Score
20. of 106Rank in Knockout

Best map: CYBERBOSS BROCK with 70.9% from 2,430 games.

Trophy Roadchange

Profile

Win ratePopularityBreadthCounter safetyStar rate 5.
Win rate 79.58.8 %
Popularity 39.0.41 %
Breadth 78.41% of maps
Counter safety 59.37.1 %
Star rate 5.10.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 79th means “better than 79% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 21 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 59.9% from 1,534 appearances08/06 — 63.7% from 2,819 appearances08/07 — 55.3% from 604 appearances08/08 — 64.2% from 617 appearances08/09 — 53.2% from 438 appearances08/10 — 59.5% from 1,331 appearances08/11 — 60.5% from 3,429 appearances08/12 — 58.9% from 2,199 appearances08/13 — 53.5% from 2,493 appearances08/14 — 53.9% from 3,057 appearances08/15 — 56.4% from 5,526 appearances08/16 — 53.3% from 5,305 appearances08/17 — 58.4% from 3,324 appearances08/18 — 60.2% from 2,982 appearances08/19 — 59.3% from 2,759 appearances08/20 — 56.2% from 1,606 appearances08/21 — 63.5% from 1,500 appearances08/22 — 61.0% from 1,242 appearances08/23 — 64.1% from 1,175 appearances08/24 — 64.6% from 2,924 appearances08/25 — 65.4% from 2,402 appearances
59.9%08/05 65.4%08/25

Pick rate

08/05 — 0.3% from 1,534 appearances08/06 — 0.4% from 2,819 appearances08/07 — 0.5% from 604 appearances08/08 — 0.6% from 617 appearances08/09 — 0.4% from 438 appearances08/10 — 0.6% from 1,331 appearances08/11 — 0.6% from 3,429 appearances08/12 — 0.4% from 2,199 appearances08/13 — 0.4% from 2,493 appearances08/14 — 0.4% from 3,057 appearances08/15 — 0.4% from 5,526 appearances08/16 — 0.4% from 5,305 appearances08/17 — 0.4% from 3,324 appearances08/18 — 0.5% from 2,982 appearances08/19 — 0.5% from 2,759 appearances08/20 — 0.4% from 1,606 appearances08/21 — 0.4% from 1,500 appearances08/22 — 0.3% from 1,242 appearances08/23 — 0.3% from 1,175 appearances08/24 — 0.5% from 2,924 appearances08/25 — 0.4% from 2,402 appearances
0.3%08/05 0.4%08/25

On which maps

Knockout

Where this brawler works. Filtered to Knockout: 21 of 170 maps.

MapWin rateGamesTrust
Belle's Rock Knockout 63.1%
7577 89
Goldarm Gulch Knockout 63.2%
4463 81
Please Remain Standing Knockout 63.6%
2094 70
Double Decker Knockout 63.3%
1691 66
Crab Claws Knockout 60.2%
2796 74
Chivalry Knockout 59.8%
3324 76
Streets with No Name Knockout 59.5%
4058 79
New Perspective Knockout 60.7%
1691 66
Out in the Open Knockout 59.0%
2687 73
Think Ahead Knockout 58.9%
2139 70
Leaping Dogs Knockout 58.5%
1709 67
Konnakol Knockout 57.0%
5255 83
Opening Move Knockout 57.9%
1661 66
Jungle Top Knockout 51.3%
2937 75
Close Call Knockout 51.4%
1432 64
Flowing Springs Knockout 50.6%
1314 63
Split Difference Knockout 49.5%
2572 73
Healthy Middle Ground Knockout 60.7%
56 15
New Horizons Knockout 56.3%
16 0
Flaring Phoenix Knockout 37.5%
16 0
Deep End Knockout 42.9%
361 43

Against whom

Direct duels in Knockout: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 35.0% against Shade in Heist — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Ruffs runs in 1 circle — whoever Ruffs beats beats someone who in turn beats Ruffs. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Brock 56.0% 4,025 games Edgar 56.2% 1,909 games Sprout 56.3% 702 games Grom 58.8% 279 games Gray 53.5% 1,550 games Pearl 53.3% 1,480 games

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 weraiz Masters 45 40.3% 66.7%
2 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. Legendary 48 38.5% 60.4%
3 SNM|ᴬᵏᵘᴬそ Legendary 25 38.4% 76.0%
4 Eë парень Masters 29 37.8% 69.0%
5 Philip Legendary 23 37.3% 73.9%