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Ruffs

Support Mythic Ranked · Silver
54.8%Win rate across all maps
945Games
58Trust Score
32. of 105Rank by score

Best map: Shooting Star with 77.8% from 27 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 2.
Win rate 76.54.8 %
Popularity 8.0.07 %
Breadth 44.13% of maps
Counter safety 81.32.1 %
Star rate 2.8.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/20 — 56.6% from 198 appearances08/21 — 48.1% from 160 appearances08/22 — 47.7% from 130 appearances08/23 — 56.1% from 98 appearances08/24 — 60.4% from 159 appearances08/25 — 60.2% from 161 appearances
56.6%08/20 60.2%08/25

Pick rate

08/20 — 0.1% from 198 appearances08/21 — 0.1% from 160 appearances08/22 — 0.1% from 130 appearances08/23 — 0.1% from 98 appearances08/24 — 0.1% from 159 appearances08/25 — 0.1% from 161 appearances
0.1%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.7 points across the whole range). He plays the same at the bottom as at the top.

Silver — 54.6% from 975 gamesGold — 50.5% from 17,552 gamesDiamond — 48.2% from 31,360 gamesMythic — 47.1% from 234,281 gamesLegendary — 47.3% from 233,164 gamesMasters — 50.2% from 12,758 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Shooting Star Bountyprev. season 77.8%
27 4
Belle's Rock Knockout 60.0%
65 18
Center Stage Brawl Ball 64.7%
34 8
Dry Season Bounty 57.4%
54 15
Pinball Dreams Brawl Ballprev. season 63.0%
27 4
Bridge Too Far Heist 65.2%
23 2
Safe Zone Heistprev. season 68.4%
19 0
Flaring Phoenix Knockoutprev. season 57.5%
40 10
Hard Rock Mine Gem Grabprev. season 58.3%
36 9
Undermine Gem Grab 55.3%
47 13
Out in the Open Knockout 55.6%
45 12
Kaboom Canyon Heist 63.6%
22 1
Layer Cake Bounty 53.2%
47 13
Gem Fort Gem Grab 58.3%
24 3
New Horizons Knockout 51.7%
58 16
Open Business Hot Zoneprev. season 54.1%
37 9
Dueling Beetles Hot Zoneprev. season 52.5%
40 10
Parallel Plays Hot Zoneprev. season 58.8%
17 0
Sneaky Fields Brawl Ballprev. season 53.1%
32 7
Double Swoosh Gem Grabprev. season 51.7%
29 6
Rustic Arcade Gem Grabprev. season 50.0%
40 10
Hideout Bounty 48.9%
47 13
Safe(r) Zone Heist 50.0%
20 0
Ring of Fire Hot Zoneprev. season 44.8%
29 6
Spiraling Out Brawl Ball 42.5%
40 10
Hot Potato Heist 39.1%
23 2
Triple Dribble Brawl Ball 36.4%
22 1
Pit Stop Heist 28.6%
21 1

Who beats Ruffs and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 weraiz Masters 45 40.1% 66.7%
2 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. Legendary 52 40.0% 63.5%
3 SNM|ᴬᵏᵘᴬそ Legendary 25 38.2% 76.0%
4 Eë парень Masters 33 37.8% 66.7%
5 Philip Legendary 23 37.1% 73.9%