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Ruffs

Support Mythic Ranked · All ranks
48.1%Win rate across all maps
129,583Games
100Trust Score
65. of 105Rank by score

Best map: Dry Season with 52.8% from 4,341 games.

Profile

Win ratePopularityBreadthCounter safetyStar rate 2.
Win rate 38.48.1 %
Popularity 39.0.44 %
Breadth 12.3% of maps
Counter safety 81.32.1 %
Star rate 2.8.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 25 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/02 — 43.6% from 966 appearances08/03 — 47.0% from 3,599 appearances08/04 — 47.8% from 23,119 appearances08/05 — 47.8% from 45,021 appearances08/06 — 47.7% from 21,224 appearances08/07 — 46.4% from 7,732 appearances08/08 — 47.1% from 8,868 appearances08/09 — 48.0% from 10,326 appearances08/10 — 47.0% from 25,820 appearances08/11 — 47.1% from 52,524 appearances08/12 — 47.3% from 45,508 appearances08/13 — 47.5% from 34,332 appearances08/14 — 47.8% from 29,038 appearances08/15 — 46.8% from 25,760 appearances08/16 — 47.2% from 25,814 appearances08/17 — 46.7% from 25,679 appearances08/18 — 46.5% from 26,676 appearances08/19 — 47.2% from 7,443 appearances08/20 — 49.1% from 11,549 appearances08/21 — 48.4% from 23,530 appearances08/22 — 48.7% from 20,299 appearances08/23 — 47.8% from 18,971 appearances08/24 — 47.5% from 25,641 appearances08/25 — 47.5% from 23,404 appearances08/26 — 48.4% from 6,189 appearances
43.6%08/02 48.4%08/26

Pick rate

08/02 — 0.9% from 966 appearances08/03 — 1.0% from 3,599 appearances08/04 — 1.0% from 23,119 appearances08/05 — 0.8% from 45,021 appearances08/06 — 0.6% from 21,224 appearances08/07 — 0.9% from 7,732 appearances08/08 — 1.0% from 8,868 appearances08/09 — 1.0% from 10,326 appearances08/10 — 0.9% from 25,820 appearances08/11 — 0.7% from 52,524 appearances08/12 — 0.5% from 45,508 appearances08/13 — 0.4% from 34,332 appearances08/14 — 0.4% from 29,038 appearances08/15 — 0.4% from 25,760 appearances08/16 — 0.4% from 25,814 appearances08/17 — 0.4% from 25,679 appearances08/18 — 0.4% from 26,676 appearances08/19 — 0.4% from 7,443 appearances08/20 — 0.3% from 11,549 appearances08/21 — 0.4% from 23,530 appearances08/22 — 0.5% from 20,299 appearances08/23 — 0.5% from 18,971 appearances08/24 — 0.5% from 25,641 appearances08/25 — 0.5% from 23,404 appearances08/26 — 0.4% from 6,189 appearances
0.9%08/02 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.7 points across the whole range). He plays the same at the bottom as at the top.

Silver — 54.7% from 971 gamesGold — 50.5% from 17,513 gamesDiamond — 48.2% from 31,314 gamesMythic — 47.1% from 234,135 gamesLegendary — 47.3% from 232,949 gamesMasters — 50.2% from 12,750 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, All ranks).

MapWin rateGamesTrust
Dry Season Bounty 52.8%
4341 80
Hard Rock Mine Gem Grab 50.7%
9872 93
Rustic Arcade Gem Grab 50.8%
6302 86
Deathcap Trap Gem Grabprev. season 50.1%
23884 100
Gem Fort Gem Grab 50.7%
6571 87
Out in the Open Knockout 50.5%
5091 83
Crystal Arcade Gem Grabprev. season 49.5%
25296 100
Layer Cake Bounty 50.0%
5078 83
New Horizons Knockout 49.6%
6546 87
Undermine Gem Grab 49.5%
6999 88
Flaring Phoenix Knockout 49.4%
5908 85
Hideout Bounty 49.7%
3043 75
Belle's Rock Knockout 48.9%
7272 88
Shooting Star Bounty 48.6%
1834 68
Double Swoosh Gem Grab 47.6%
4087 80
Parallel Plays Hot Zone 47.6%
2063 69
Open Business Hot Zone 46.5%
5718 85
Spiraling Out Brawl Ball 46.3%
7150 88
Pinball Dreams Brawl Ball 46.2%
6829 87
Safe Zone Heist 47.8%
764 54
Center Stage Brawl Ball 45.5%
9765 93
Dueling Beetles Hot Zone 45.8%
4616 81
Safe(r) Zone Heist 47.2%
708 53
Pinhole Punt Brawl Ball 47.2%
475 47
Triple Dribble Brawl Ball 44.6%
5427 84
Bridge Too Far Heist 46.0%
650 52
Pit Stop Heist 45.4%
995 58
Hot Potato Heist 45.2%
1235 62
Beach Ball Brawl Ball 45.8%
594 51
Sneaky Fields Brawl Ball 43.9%
5570 84
Kaboom Canyon Heist 44.5%
632 52
Ring of Fire Hot Zone 43.4%
3448 77

Who beats Ruffs and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 weraiz Masters 45 40.1% 66.7%
2 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. Legendary 52 40.0% 63.5%
3 SNM|ᴬᵏᵘᴬそ Legendary 25 38.2% 76.0%
4 Philip Legendary 23 37.1% 73.9%
5 Dwayne Johnson Masters 21 37.0% 76.2%