My roster

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Ruffs

Support Mythic Ranked · Diamond
48.1%Win rate across all maps
23,941Games
100Trust Score
81. of 105Rank by score

Best map: Hard Rock Mine with 53.0% from 1,742 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 2.
Win rate 23.48.1 %
Popularity 30.0.30 %
Breadth 12.3% of maps
Counter safety 29.29.2 %
Star rate 2.8.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 30th means “better than 30% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 10 earlier days are left out — below 162 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 52.9% from 189 appearances08/05 — 48.7% from 634 appearances08/06 — 53.8% from 623 appearances08/11 — 45.1% from 206 appearances08/12 — 46.3% from 406 appearances08/13 — 46.4% from 563 appearances08/14 — 44.6% from 606 appearances08/15 — 48.3% from 695 appearances08/16 — 50.0% from 788 appearances08/17 — 46.7% from 822 appearances08/18 — 48.2% from 782 appearances08/19 — 39.1% from 220 appearances08/20 — 46.6% from 5,022 appearances08/21 — 47.9% from 6,359 appearances08/22 — 49.4% from 4,002 appearances08/23 — 49.3% from 2,928 appearances08/24 — 47.7% from 3,196 appearances08/25 — 49.2% from 2,229 appearances08/26 — 48.8% from 205 appearances
52.9%08/04 48.8%08/26

Pick rate

08/04 — 0.1% from 189 appearances08/05 — 0.1% from 634 appearances08/06 — 0.1% from 623 appearances08/11 — 0.2% from 206 appearances08/12 — 0.2% from 406 appearances08/13 — 0.2% from 563 appearances08/14 — 0.1% from 606 appearances08/15 — 0.2% from 695 appearances08/16 — 0.2% from 788 appearances08/17 — 0.2% from 822 appearances08/18 — 0.2% from 782 appearances08/19 — 0.2% from 220 appearances08/20 — 0.4% from 5,022 appearances08/21 — 0.3% from 6,359 appearances08/22 — 0.3% from 4,002 appearances08/23 — 0.3% from 2,928 appearances08/24 — 0.2% from 3,196 appearances08/25 — 0.2% from 2,229 appearances08/26 — 0.2% from 205 appearances
0.1%08/04 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.7 points across the whole range). He plays the same at the bottom as at the top.

Silver — 54.7% from 927 gamesGold — 50.5% from 16,657 gamesDiamond — 48.1% from 30,634 gamesMythic — 47.1% from 231,580 gamesLegendary — 47.3% from 230,038 gamesMasters — 50.1% from 12,634 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 11 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hard Rock Mine Gem Grab 53.0%
1742 67
Deathcap Trap Gem Grab+Mythicprev. season 50.2%
9382 92
Rustic Arcade Gem Grab 51.6%
1201 61
Crystal Arcade Gem Grab+Mythicprev. season 49.2%
10275 93
Gem Fort Gem Grab 50.9%
1212 61
Layer Cake Bounty 51.3%
910 57
New Horizons Knockout 50.4%
1372 63
Belle's Rock Knockout 49.9%
1538 65
Hideout Bounty 50.6%
745 54
Undermine Gem Grab 49.7%
1321 63
Out in the Open Knockout 49.8%
1104 60
Flaring Phoenix Knockout 49.1%
1039 59
Double Swoosh Gem Grab 49.6%
689 53
Dry Season Bounty 48.6%
943 58
Pinhole Punt Brawl Ball+Mythic + Gold 52.2%
157 31
Open Business Hot Zone 47.3%
962 58
Parallel Plays Hot Zone+Mythic 47.3%
900 57
Shooting Star Bounty 47.5%
516 49
Spiraling Out Brawl Ball 46.3%
992 58
Pinball Dreams Brawl Ball 46.1%
1091 60
Safe(r) Zone Heist+Mythic + Gold 46.5%
591 51
Bridge Too Far Heist+Mythicprev. season 45.3%
2178 70
Dueling Beetles Hot Zone 45.6%
790 55
Pit Stop Heist+Mythic + Gold 45.4%
711 53
Center Stage Brawl Ball 44.8%
1660 66
Beach Ball Brawl Ball+Mythic + Gold 46.6%
131 28
Safe Zone Heist+Mythicprev. season 43.8%
2317 71
Kaboom Canyon Heist+Mythicprev. season 43.8%
1929 68
Sneaky Fields Brawl Ball 44.2%
733 54
Hot Potato Heist+Mythic 43.5%
642 52
Triple Dribble Brawl Ball 42.5%
892 57
Ring of Fire Hot Zone 41.6%
863 56

Who beats Ruffs and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 weraiz Masters 45 40.3% 66.7%
2 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. Legendary 48 38.6% 60.4%
3 SNM|ᴬᵏᵘᴬそ Legendary 25 38.5% 76.0%
4 Philip Legendary 23 37.4% 73.9%
5 Dwayne Johnson Masters 21 37.3% 76.2%