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Ruffs

Support Mythic Ranked · Masters
50.9%Win rate across all maps
519Games
49Trust Score
79. of 105Rank by score

Best map: Hard Rock Mine with 53.4% from 1,005 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 2.
Win rate 38.50.9 %
Popularity 22.0.19 %
Breadth 23.3% of maps
Counter safety 85.33.3 %
Star rate 2.8.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 85th means “better than 85% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 19 days. 7 earlier days are left out — below 122 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 2.3% and has not shifted measurably of late.

Win rate

08/03 — 42.5% from 287 appearances08/04 — 51.1% from 893 appearances08/05 — 48.2% from 1,684 appearances08/06 — 50.5% from 1,337 appearances08/07 — 48.1% from 308 appearances08/08 — 48.4% from 639 appearances08/09 — 51.2% from 722 appearances08/10 — 48.1% from 1,274 appearances08/11 — 51.0% from 1,621 appearances08/12 — 54.2% from 684 appearances08/13 — 49.2% from 459 appearances08/14 — 50.1% from 335 appearances08/15 — 49.8% from 253 appearances08/16 — 55.1% from 287 appearances08/17 — 52.6% from 293 appearances08/18 — 51.2% from 686 appearances08/19 — 55.2% from 261 appearances08/24 — 50.0% from 130 appearances08/25 — 52.6% from 306 appearances
42.5%08/03 52.6%08/25

Pick rate

08/03 — 2.5% from 287 appearances08/04 — 2.6% from 893 appearances08/05 — 2.9% from 1,684 appearances08/06 — 2.8% from 1,337 appearances08/07 — 2.0% from 308 appearances08/08 — 2.5% from 639 appearances08/09 — 2.6% from 722 appearances08/10 — 2.4% from 1,274 appearances08/11 — 2.7% from 1,621 appearances08/12 — 2.6% from 684 appearances08/13 — 2.6% from 459 appearances08/14 — 2.3% from 335 appearances08/15 — 2.6% from 253 appearances08/16 — 2.1% from 287 appearances08/17 — 3.0% from 293 appearances08/18 — 3.0% from 686 appearances08/19 — 2.3% from 261 appearances08/24 — 3.1% from 130 appearances08/25 — 3.2% from 306 appearances
2.5%08/03 3.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.7 points across the whole range). He plays the same at the bottom as at the top.

Silver — 54.7% from 927 gamesGold — 50.5% from 16,657 gamesDiamond — 48.1% from 30,634 gamesMythic — 47.1% from 231,580 gamesLegendary — 47.3% from 230,038 gamesMasters — 50.1% from 12,634 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hard Rock Mine Gem Grabprev. season 53.4%
1005 59
Rustic Arcade Gem Grabprev. season 53.3%
886 57
Deathcap Trap Gem Grabprev. season 53.0%
961 58
Dry Season Bounty 53.1%
872 56
Flaring Phoenix Knockout 51.7%
1577 65
Undermine Gem Grabprev. season 53.2%
583 50
Belle's Rock Knockout 50.7%
1362 63
Open Business Hot Zoneprev. season 51.4%
660 52
Safe Zone Heistprev. season 51.0%
704 53
Gem Fort Gem Grabprev. season 50.5%
592 51
Layer Cake Bounty 49.3%
1196 61
Pinhole Punt Brawl Ball 52.1%
282 40
Hot Potato Heistprev. season 48.6%
1795 67
Shooting Star Bountyprev. season 48.3%
2144 70
Center Stage Brawl Ballprev. season 49.1%
897 57
Hideout Bounty 49.7%
493 48
Out in the Open Knockout 48.2%
964 58
Dueling Beetles Hot Zone 47.8%
1176 61
Crystal Arcade Gem Grabprev. season 48.1%
711 53
Parallel Plays Hot Zone 47.4%
742 54
Spiraling Out Brawl Ball 46.3%
2165 70
Double Swoosh Gem Grab 46.5%
981 58
Bridge Too Far Heistprev. season 45.6%
2387 72
Kaboom Canyon Heistprev. season 44.8%
2129 70
Pit Stop Heist 45.8%
552 50
Pinball Dreams Brawl Ballprev. season 45.2%
597 51
Sneaky Fields Brawl Ballprev. season 45.0%
646 52
New Horizons Knockoutprev. season 44.0%
598 51
Ring of Fire Hot Zone 43.6%
629 52
Triple Dribble Brawl Ballprev. season 43.5%
618 51

Who beats Ruffs and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 weraiz Masters 45 40.3% 66.7%
2 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. Legendary 48 38.6% 60.4%
3 SNM|ᴬᵏᵘᴬそ Legendary 25 38.5% 76.0%
4 Philip Legendary 23 37.4% 73.9%
5 Dwayne Johnson Masters 21 37.3% 76.2%