There are barely any games for this brawler on GG 2.0 — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Heist — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Direct duels in Heist: how Sam does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just GG 2.0. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Edgar
61.8%
440 games
Nori
61.9%
412 games
Mico
62.7%
228 games
Carl
71.6%
88 games
Colt
57.6%
380 games
Kaze
56.6%
371 games
Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Профессор | Legendary | 63 | 41.0% | 61.9% |
| 2 | Lucid🍁 | Legendary | 54 | 38.9% | 59.3% |
| 3 | OGC|Goonix | Legendary | 25 | 38.5% | 76.0% |
| 4 | feel my aura. | Legendary | 62 | 37.9% | 54.8% |
| 5 | Iamssam | Legendary | 34 | 37.8% | 64.7% |