For Heist, this map's mode — duels and star rates are available per mode, not per map.
Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Heist — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Only Quintillion. 08/05 to 08/21, 6 days. 1 earlier day is left out — below 80 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Direct duels in Heist: how Sam does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Quintillion. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Edgar
61.7%
454 games
Nori
61.3%
424 games
Mico
63.1%
233 games
Carl
71.9%
89 games
Colt
57.7%
392 games
Kaze
55.6%
381 games
Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Профессор | Legendary | 65 | 41.6% | 63.1% |
| 2 | Lucid🍁 | Legendary | 54 | 38.8% | 59.3% |
| 3 | Bruno | Legendary | 45 | 38.7% | 62.2% |
| 4 | OGC|Goonix | Legendary | 25 | 38.3% | 76.0% |
| 5 | feel my aura. | Legendary | 70 | 38.2% | 54.3% |