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EN

Sam

Assassin Epic Ranked · Legendary
55.0%Win rate across all maps
742Games
54Trust Score
42. of 105Rank by score
−4.8Skill bonus

Best map: Hot Potato with 55.9% from 925 games.

Wins early — in Brawl Ball 6.5 points better in short rounds than in long ones (55.5% against 49.0%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 87.55.0 %
Popularity 2.0.06 %
Breadth 0.0% of maps
Counter safety 96.40.1 %
Star rate 86.30.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 21 days. 6 earlier days are left out — below 74 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Win rate

08/04 — 47.0% from 185 appearances08/05 — 41.8% from 385 appearances08/06 — 46.0% from 291 appearances08/07 — 45.8% from 120 appearances08/08 — 45.2% from 157 appearances08/09 — 49.5% from 184 appearances08/10 — 49.0% from 482 appearances08/11 — 50.9% from 923 appearances08/12 — 49.4% from 842 appearances08/13 — 48.3% from 464 appearances08/14 — 49.2% from 311 appearances08/15 — 48.1% from 231 appearances08/16 — 49.8% from 265 appearances08/17 — 54.3% from 223 appearances08/18 — 46.7% from 240 appearances08/19 — 48.5% from 99 appearances08/22 — 56.6% from 83 appearances08/23 — 47.3% from 131 appearances08/24 — 54.7% from 203 appearances08/25 — 58.5% from 171 appearances08/26 — 51.3% from 78 appearances
47.0%08/04 51.3%08/26

Pick rate

08/04 — 0.0% from 185 appearances08/05 — 0.0% from 385 appearances08/06 — 0.0% from 291 appearances08/07 — 0.0% from 120 appearances08/08 — 0.0% from 157 appearances08/09 — 0.0% from 184 appearances08/10 — 0.0% from 482 appearances08/11 — 0.0% from 923 appearances08/12 — 0.0% from 842 appearances08/13 — 0.0% from 464 appearances08/14 — 0.0% from 311 appearances08/15 — 0.0% from 231 appearances08/16 — 0.0% from 265 appearances08/17 — 0.0% from 223 appearances08/18 — 0.0% from 240 appearances08/19 — 0.0% from 99 appearances08/22 — 0.1% from 83 appearances08/23 — 0.1% from 131 appearances08/24 — 0.1% from 203 appearances08/25 — 0.0% from 171 appearances08/26 — 0.1% from 78 appearances
0.0%08/04 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.8 — punishes weak opponents: from Bronze to Legendary the win rate drops by 4.8 points (regression 54.7% to 49.9%). Higher up he gets outplayed.

Bronze — 33.5% from 340 gamesSilver — 53.5% from 821 gamesGold — 54.1% from 7,825 gamesDiamond — 52.8% from 9,178 gamesMythic — 50.6% from 22,764 gamesLegendary — 49.2% from 6,196 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Legendary). Almost every row here is too thin for Legendary alone and adds Mythic / Masters. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hot Potato Heistprev. season 55.9%
925 57
Kaboom Canyon Heistprev. season 57.3%
527 49
Bridge Too Far Heistprev. season 55.6%
694 53
Open Business Hot Zoneprev. season 54.8%
915 57
Center Stage Brawl Ballprev. season 53.4%
1844 68
Dueling Beetles Hot Zoneprev. season 54.3%
1052 59
Pinball Dreams Brawl Ballprev. season 52.6%
1984 69
Parallel Plays Hot Zoneprev. season 52.5%
1753 67
Ring of Fire Hot Zoneprev. season 53.1%
633 52
Pit Stop Heist 59.6%
141 29
Triple Dribble Brawl Ballprev. season 50.7%
2202 70
Sneaky Fields Brawl Ballprev. season 50.5%
2209 70
Hard Rock Mine Gem Grabprev. season 50.3%
1472 64
Spiraling Out Brawl Ball 56.9%
144 30
Deathcap Trap Gem Grabprev. season 49.9%
945 58
Rustic Arcade Gem Grabprev. season 49.0%
733 54
Flaring Phoenix Knockoutprev. season 48.7%
805 55
Undermine Gem Grabprev. season 48.1%
1257 62
Out in the Open Knockoutprev. season 49.1%
564 50
Double Swoosh Gem Grabprev. season 47.7%
1134 60
Gem Fort Gem Grabprev. season 47.4%
1360 63
Safe Zone Heistprev. season 48.3%
526 49
Layer Cake Bountyprev. season 47.3%
1046 59
Crystal Arcade Gem Grabprev. season 47.0%
1079 60
New Horizons Knockoutprev. season 45.9%
573 50
Safe(r) Zone Heist 49.2%
61 17
Dry Season Bountyprev. season 45.2%
726 54
Belle's Rock Knockoutprev. season 45.0%
676 53
Shooting Star Bountyprev. season 42.6%
460 47
Hideout Bountyprev. season 38.6%
502 48

Who beats Sam and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Lucid🍁 Legendary 33 39.6% 72.7%
2 Профессор Legendary 50 39.3% 62.0%
3 OGC|Goonix Legendary 25 38.3% 76.0%
4 Iamssam Legendary 34 37.6% 64.7%
5 feel my aura. Legendary 41 36.1% 56.1%