My roster

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EN

Sam

Assassin Epic Ranked · Legendary
55.3%Win rate across all maps
696Games
53Trust Score
41. of 105Rank by score
−4.6Skill bonus

Best map: Hot Potato with 56.0% from 922 games.

Wins early — in Brawl Ball 7.7 points better in short rounds than in long ones (56.7% against 48.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 87.55.3 %
Popularity 3.0.06 %
Breadth 0.0% of maps
Counter safety 95.39.2 %
Star rate 86.30.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 20 days. 7 earlier days are left out — below 74 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 47.0% from 185 appearances08/05 — 41.8% from 385 appearances08/06 — 46.0% from 291 appearances08/07 — 45.8% from 120 appearances08/08 — 45.2% from 157 appearances08/09 — 49.5% from 184 appearances08/10 — 49.0% from 482 appearances08/11 — 50.9% from 923 appearances08/12 — 49.4% from 842 appearances08/13 — 48.3% from 464 appearances08/14 — 49.2% from 311 appearances08/15 — 48.1% from 231 appearances08/16 — 49.8% from 265 appearances08/17 — 54.3% from 223 appearances08/18 — 46.7% from 240 appearances08/19 — 48.5% from 99 appearances08/22 — 56.6% from 83 appearances08/23 — 47.3% from 131 appearances08/24 — 55.0% from 200 appearances08/25 — 58.8% from 160 appearances
47.0%08/04 58.8%08/25

Pick rate

08/04 — 0.0% from 185 appearances08/05 — 0.0% from 385 appearances08/06 — 0.0% from 291 appearances08/07 — 0.0% from 120 appearances08/08 — 0.0% from 157 appearances08/09 — 0.0% from 184 appearances08/10 — 0.0% from 482 appearances08/11 — 0.0% from 923 appearances08/12 — 0.0% from 842 appearances08/13 — 0.0% from 464 appearances08/14 — 0.0% from 311 appearances08/15 — 0.0% from 231 appearances08/16 — 0.0% from 265 appearances08/17 — 0.0% from 223 appearances08/18 — 0.0% from 240 appearances08/19 — 0.0% from 99 appearances08/22 — 0.1% from 83 appearances08/23 — 0.1% from 131 appearances08/24 — 0.1% from 200 appearances08/25 — 0.0% from 160 appearances
0.0%08/04 0.0%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.6 — punishes weak opponents: from Bronze to Legendary the win rate drops by 4.6 points (regression 54.6% to 50.0%). Higher up he gets outplayed.

Bronze — 33.5% from 331 gamesSilver — 53.3% from 792 gamesGold — 53.9% from 7,496 gamesDiamond — 52.9% from 9,023 gamesMythic — 50.6% from 22,697 gamesLegendary — 49.2% from 6,150 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Legendary). Almost every row here is too thin for Legendary alone and adds Mythic / Masters. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hot Potato Heistprev. season 56.0%
922 57
Kaboom Canyon Heistprev. season 57.3%
527 49
Bridge Too Far Heistprev. season 55.6%
694 53
Dueling Beetles Hot Zoneprev. season 54.4%
1047 59
Open Business Hot Zoneprev. season 54.6%
910 57
Center Stage Brawl Ballprev. season 53.3%
1835 68
Pinball Dreams Brawl Ballprev. season 52.6%
1984 69
Parallel Plays Hot Zoneprev. season 52.7%
1746 67
Ring of Fire Hot Zoneprev. season 53.1%
633 52
Triple Dribble Brawl Ballprev. season 50.9%
2193 70
Pit Stop Heist 59.4%
138 29
Sneaky Fields Brawl Ballprev. season 50.5%
2200 70
Hard Rock Mine Gem Grabprev. season 50.4%
1469 64
Deathcap Trap Gem Grabprev. season 49.9%
945 58
Rustic Arcade Gem Grabprev. season 49.2%
729 54
Spiraling Out Brawl Ball 54.1%
133 28
Out in the Open Knockoutprev. season 49.4%
559 50
Flaring Phoenix Knockoutprev. season 48.7%
805 55
Undermine Gem Grabprev. season 48.1%
1250 62
Double Swoosh Gem Grabprev. season 47.6%
1127 60
Gem Fort Gem Grabprev. season 47.3%
1352 63
Safe Zone Heistprev. season 48.3%
526 49
Layer Cake Bountyprev. season 47.2%
1044 59
Crystal Arcade Gem Grabprev. season 47.0%
1079 60
New Horizons Knockoutprev. season 45.9%
573 50
Safe(r) Zone Heist 49.2%
61 17
Dry Season Bountyprev. season 45.2%
721 54
Belle's Rock Knockoutprev. season 44.8%
674 53
Shooting Star Bountyprev. season 42.6%
460 47
Hideout Bountyprev. season 38.5%
499 48

Who beats Sam and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Lucid🍁 Legendary 30 39.4% 73.3%
2 OGC|Goonix Legendary 25 38.6% 76.0%
3 Профессор Legendary 35 38.4% 65.7%
4 Iamssam Legendary 34 37.9% 64.7%
5 伊藤さんだよ Legendary 32 34.4% 53.1%