Trophy Roadchange
Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/05 to 08/25, 21 days. 8 earlier days are left out — below 196 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 165 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Goldarm Gulch ![]() |
57.3% | 1303 | 62 | ||
Konnakol ![]() |
55.4% | 4454 | 81 | ||
Double Decker ![]() |
58.3% | 642 | 52 | ||
Please Remain Standing ![]() |
56.1% | 720 | 54 | ||
Belle's Rock ![]() |
52.8% | 2282 | 71 | ||
Leaping Dogs ![]() |
53.2% | 656 | 52 | ||
Think Ahead ![]() |
52.9% | 714 | 53 | ||
Streets with No Name ![]() |
50.8% | 1139 | 60 | ||
Opening Move ![]() |
51.0% | 712 | 53 | ||
Crab Claws ![]() |
49.9% | 792 | 55 | ||
New Perspective ![]() |
49.3% | 600 | 51 | ||
Out in the Open ![]() |
48.4% | 734 | 54 | ||
Jungle Top ![]() |
46.2% | 2045 | 69 | ||
Chivalry ![]() |
46.5% | 781 | 55 | ||
Healthy Middle Ground ![]() |
52.1% | 48 | 13 | ||
Close Call ![]() |
44.8% | 1302 | 62 | ||
Flaring Phoenix ![]() |
45.7% | 35 | 8 | ||
Flowing Springs ![]() |
43.9% | 1146 | 61 | ||
Split Difference ![]() |
43.1% | 2297 | 71 | ||
Deep End ![]() |
18.4% | 114 | 26 |
Direct duels in Knockout: how Sam does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 42.0% against 8-Bit in Gem Grab — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Brock
57.0%
256 games
Edgar
53.5%
230 games
Gray
59.4%
69 games
Piper
53.8%
143 games
Mortis
55.4%
101 games
Tick
54.1%
85 games
Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Lucid🍁 | Legendary | 30 | 39.4% | 73.3% |
| 2 | OGC|Goonix | Legendary | 25 | 38.6% | 76.0% |
| 3 | Профессор | Legendary | 35 | 38.4% | 65.7% |
| 4 | Iamssam | Legendary | 34 | 37.9% | 64.7% |
| 5 | 伊藤さんだよ | Legendary | 32 | 34.4% | 53.1% |