My roster

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EN

Sam

Assassin Epic Ranked · Diamond
53.9%Win rate across all maps
10,252Games
93Trust Score
20. of 105Rank by score
−5.0Skill bonus

Best map: Kaboom Canyon with 58.3% from 719 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 5.BreadthCounter safetyStar rate
Win rate 83.53.9 %
Popularity 5.0.08 %
Breadth 71.30% of maps
Counter safety 97.40.8 %
Star rate 86.26.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/31, 22 days. 11 earlier days are left out — below 84 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/31.

Win rate

08/04 — 51.6% from 95 appearances08/05 — 53.6% from 209 appearances08/06 — 51.9% from 216 appearances08/12 — 47.0% from 117 appearances08/13 — 54.3% from 197 appearances08/14 — 48.1% from 189 appearances08/15 — 50.6% from 241 appearances08/16 — 51.1% from 235 appearances08/17 — 48.6% from 296 appearances08/18 — 56.0% from 225 appearances08/20 — 54.8% from 1,318 appearances08/21 — 52.0% from 1,904 appearances08/22 — 53.2% from 1,184 appearances08/23 — 52.5% from 789 appearances08/24 — 53.6% from 1,075 appearances08/25 — 52.9% from 874 appearances08/26 — 56.5% from 770 appearances08/27 — 54.1% from 653 appearances08/28 — 55.2% from 610 appearances08/29 — 55.9% from 560 appearances08/30 — 55.0% from 422 appearances08/31 — 57.0% from 93 appearances
51.6%08/04 57.0%08/31

Pick rate

08/04 — 0.1% from 95 appearances08/05 — 0.0% from 209 appearances08/06 — 0.0% from 216 appearances08/12 — 0.0% from 117 appearances08/13 — 0.1% from 197 appearances08/14 — 0.0% from 189 appearances08/15 — 0.1% from 241 appearances08/16 — 0.0% from 235 appearances08/17 — 0.1% from 296 appearances08/18 — 0.0% from 225 appearances08/20 — 0.1% from 1,318 appearances08/21 — 0.1% from 1,904 appearances08/22 — 0.1% from 1,184 appearances08/23 — 0.1% from 789 appearances08/24 — 0.1% from 1,075 appearances08/25 — 0.1% from 874 appearances08/26 — 0.1% from 770 appearances08/27 — 0.1% from 653 appearances08/28 — 0.1% from 610 appearances08/29 — 0.1% from 560 appearances08/30 — 0.1% from 422 appearances08/31 — 0.1% from 93 appearances
0.1%08/04 0.1%08/31

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.0 — punishes weak opponents: from Bronze to Legendary the win rate drops by 5.0 points (regression 55.2% to 50.1%). Higher up he gets outplayed.

Bronze — 37.3% from 668 gamesSilver — 53.3% from 1,748 gamesGold — 54.5% from 14,200 gamesDiamond — 53.4% from 12,447 gamesMythic — 50.4% from 25,355 gamesLegendary — 49.8% from 7,943 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Diamond). Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Kaboom Canyon Heistprev. season 58.3%
719 54
Open Business Hot Zone 59.6%
497 48
Pinball Dreams Brawl Ball 57.3%
604 51
Dueling Beetles Hot Zone 57.6%
533 49
Ring of Fire Hot Zoneprev. season 56.3%
798 55
Bridge Too Far Heistprev. season 55.5%
833 56
Spiraling Out Brawl Ball 55.5%
704 53
Center Stage Brawl Ball 55.5%
557 50
Triple Dribble Brawl Ball 54.2%
712 53
Hot Potato Heist 55.4%
471 47
Sneaky Fields Brawl Ball 54.2%
649 52
Pit Stop Heist 53.4%
592 51
Gem Fort Gem Grab 53.0%
511 48
Parallel Plays Hot Zone 52.0%
732 54
Beach Ball Brawl Ball 51.9%
753 54
Deathcap Trap Gem Grabprev. season 51.3%
859 56
Undermine Gem Grab 51.5%
616 51
Layer Cake Bounty 51.4%
508 48
Hard Rock Mine Gem Grab 51.4%
490 48
Pinhole Punt Brawl Ball 57.3%
89 22
Out in the Open Knockoutprev. season 49.3%
781 55
Flaring Phoenix Knockout 50.5%
400 45
Safe(r) Zone Heist 50.3%
324 42
Belle's Rock Knockoutprev. season 48.3%
913 57
New Horizons Knockoutprev. season 48.0%
805 55
Safe Zone Heistprev. season 48.2%
641 52
Double Swoosh Gem Grab 48.3%
575 50
Dry Season Bountyprev. season 47.0%
889 57
Rustic Arcade Gem Grabprev. season 47.0%
817 55
Crystal Arcade Gem Grabprev. season 46.5%
944 58
Shooting Star Bountyprev. season 43.6%
582 50
Hideout Bountyprev. season 42.5%
717 54

Who beats Sam and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Профессор Legendary 197 49.8% 61.4%
2 Bruno Legendary 103 45.4% 61.2%
3 The Red Beast Masters 43 43.5% 72.1%
4 Emir Legendary 26 40.9% 76.9%
5 OGC|Goonix Legendary 25 40.4% 76.0%