My roster

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EN

Sandy

Controller Legendary Ranked · Bronze
24.4%Win rate across all maps
3,707Games
78Trust Score
90. of 105Rank by score
+29.1Skill bonus

Best map: Beach Ball with 8.3% from 12 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 16.24.4 %
Popularity 51.0.61 %
Breadth 0.0% of maps
Counter safety 4.8.8 %
Star rate 18.16.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 51th means “better than 51% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 4 earlier days are left out — below 130 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/20 — 20.4% from 509 appearances08/21 — 26.8% from 325 appearances08/22 — 27.8% from 492 appearances08/23 — 30.3% from 499 appearances08/24 — 22.1% from 730 appearances08/25 — 22.7% from 897 appearances08/26 — 23.1% from 255 appearances
20.4%08/20 23.1%08/26

Pick rate

08/20 — 0.5% from 509 appearances08/21 — 0.6% from 325 appearances08/22 — 0.6% from 492 appearances08/23 — 0.6% from 499 appearances08/24 — 0.6% from 730 appearances08/25 — 0.7% from 897 appearances08/26 — 0.7% from 255 appearances
0.5%08/20 0.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +29.1 — rewards skill: from Bronze to Masters the win rate climbs by 29.1 points (regression 32.3% to 61.4%). The higher the tier, the better he does.

Bronze — 24.3% from 3,717 gamesSilver — 26.0% from 5,103 gamesGold — 44.2% from 22,390 gamesDiamond — 52.1% from 27,164 gamesMythic — 52.1% from 154,689 gamesLegendary — 52.8% from 34,145 gamesMasters — 50.5% from 624 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Beach Ball Brawl Ball 8.3%
12 0
Triple Dribble Brawl Ball 36.6%
145 30
Center Stage Brawl Ball 33.1%
130 28
Hard Rock Mine Gem Grab 32.8%
125 27
Gem Fort Gem Grab 31.7%
126 28
Rustic Arcade Gem Grab 31.4%
121 27
Layer Cake Bounty 29.5%
129 28
Parallel Plays Hot Zone 27.8%
126 28
Safe Zone Heist 26.1%
111 26
Undermine Gem Grab 28.3%
145 30
Double Swoosh Gem Grab 27.7%
137 29
New Horizons Knockout 23.9%
113 26
Spiraling Out Brawl Ball 26.2%
141 29
Kaboom Canyon Heist 23.5%
119 27
Bridge Too Far Heist 23.6%
123 27
Sneaky Fields Brawl Ball 24.8%
145 30
Open Business Hot Zone 23.2%
142 29
Ring of Fire Hot Zone 20.0%
115 26
Out in the Open Knockout 21.4%
131 28
Pit Stop Heist 20.3%
123 27
Safe(r) Zone Heist 20.3%
123 27
Dueling Beetles Hot Zone 23.6%
174 32
Shooting Star Bounty 21.4%
145 30
Flaring Phoenix Knockout 20.4%
137 29
Hideout Bounty 19.4%
139 29
Pinball Dreams Brawl Ball 17.5%
126 28
Dry Season Bounty 19.3%
145 30
Hot Potato Heist 16.1%
124 27
Belle's Rock Knockout 12.6%
127 28

Who beats Sandy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 nave 111 Diamond 21 29.7% 38.1%