Best map: Open Business with 58.3% from 1,238 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 18 days. 12 earlier days are left out — below 337 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +28.9 — rewards skill: from Bronze to Masters the win rate climbs by 28.9 points (regression 32.4% to 61.3%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond). Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Open Business ![]() |
58.3% | 1238 | 62 | ||
Dueling Beetles ![]() |
58.3% | 1134 | 60 | ||
Ring of Fire ![]() |
57.8% | 746 | 54 | ||
Double Swoosh ![]() |
55.2% | 1937 | 68 | ||
Sneaky Fields ![]() |
56.1% | 757 | 54 | ||
Hard Rock Mine ![]() |
54.7% | 856 | 56 | ||
Undermine ![]() |
53.7% | 1004 | 59 | ||
Spiraling Out ![]() |
53.9% | 701 | 53 | ||
Pinball Dreams ![]() |
54.6% | 425 | 46 | ||
Center Stage ![]() |
53.4% | 481 | 48 | ||
Crystal Arcade prev. season |
51.6% | 970 | 58 | ||
Triple Dribble ![]() |
52.6% | 481 | 48 | ||
Deathcap Trap prev. season |
50.4% | 915 | 57 | ||
Rustic Arcade prev. season |
50.3% | 963 | 58 | ||
Layer Cake prev. season |
48.4% | 2693 | 73 | ||
Gem Fort ![]() |
49.4% | 901 | 57 | ||
Dry Season prev. season |
48.4% | 1449 | 64 | ||
Flaring Phoenix prev. season |
46.1% | 1542 | 65 | ||
Belle's Rock prev. season |
46.0% | 905 | 57 | ||
Beach Ball ![]() |
52.5% | 40 | 10 | ||
Kaboom Canyon prev. season |
46.0% | 582 | 50 | ||
Out in the Open prev. season |
44.7% | 1064 | 59 | ||
New Horizons prev. season |
43.4% | 847 | 56 | ||
Hideout prev. season |
43.0% | 938 | 58 | ||
Parallel Plays prev. season |
41.9% | 2716 | 73 | ||
Shooting Star prev. season |
42.1% | 725 | 54 | ||
Hot Potato prev. season |
41.5% | 585 | 51 | ||
Safe Zone prev. season |
33.7% | 719 | 54 | ||
Safe(r) Zone ![]() |
24.9% | 309 | 41 | ||
Pit Stop ![]() |
20.5% | 342 | 42 | ||
Bridge Too Far ![]() |
13.3% | 294 | 40 |
Who beats Sandy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.
Players with a profile and at least 20 games on Sandy, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | nave 111 | Diamond | 21 | 30.1% | 38.1% |