My roster

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EN

Sandy

Controller Legendary Ranked · Mythic Brawl Ball
52.1%Win rate in Brawl Ball
1,375Games
63Trust Score
18. of 105Rank in Brawl Ball
+20.4Skill bonus

Best map: Ring of Fire with 55.0% from 9,402 games.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularity 26.BreadthCounter safetyStar rate
Win rate 92.52.1 %
Popularity 26.0.19 %
Breadth 70.20% of maps
Counter safety 56.37.3 %
Star rate 32.16.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 6 earlier days are left out — below 110 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 48.7% from 232 appearances08/05 — 49.4% from 1,074 appearances08/06 — 54.5% from 670 appearances08/07 — 47.5% from 179 appearances08/08 — 53.3% from 137 appearances08/09 — 48.9% from 176 appearances08/10 — 51.0% from 467 appearances08/11 — 52.7% from 1,645 appearances08/12 — 53.4% from 2,395 appearances08/13 — 50.2% from 2,477 appearances08/14 — 50.9% from 2,195 appearances08/15 — 50.6% from 2,234 appearances08/16 — 49.3% from 2,191 appearances08/17 — 50.3% from 2,283 appearances08/18 — 50.7% from 1,830 appearances08/19 — 51.8% from 463 appearances08/21 — 50.2% from 219 appearances08/22 — 57.0% from 242 appearances08/23 — 48.8% from 242 appearances08/24 — 51.2% from 301 appearances08/25 — 52.0% from 275 appearances
48.7%08/04 52.0%08/25

Pick rate

08/04 — 0.2% from 232 appearances08/05 — 0.3% from 1,074 appearances08/06 — 0.3% from 670 appearances08/07 — 0.3% from 179 appearances08/08 — 0.2% from 137 appearances08/09 — 0.3% from 176 appearances08/10 — 0.3% from 467 appearances08/11 — 0.3% from 1,645 appearances08/12 — 0.2% from 2,395 appearances08/13 — 0.2% from 2,477 appearances08/14 — 0.2% from 2,195 appearances08/15 — 0.2% from 2,234 appearances08/16 — 0.2% from 2,191 appearances08/17 — 0.3% from 2,283 appearances08/18 — 0.2% from 1,830 appearances08/19 — 0.2% from 463 appearances08/21 — 0.2% from 219 appearances08/22 — 0.2% from 242 appearances08/23 — 0.2% from 242 appearances08/24 — 0.2% from 301 appearances08/25 — 0.2% from 275 appearances
0.2%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +20.4 — rewards skill: from Bronze to Legendary the win rate climbs by 20.4 points (regression 34.5% to 54.9%). The higher the tier, the better he does.

Bronze — 27.7% from 676 gamesSilver — 27.8% from 1,016 gamesGold — 44.5% from 4,253 gamesDiamond — 52.7% from 4,697 gamesMythic — 51.0% from 22,088 gamesLegendary — 51.9% from 6,828 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 7 of 31 maps. 3 of 7 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pinball Dreams Brawl Ballprev. season 51.9%
4845 82
Sneaky Fields Brawl Ballprev. season 51.6%
6783 87
Spiraling Out Brawl Ball+Legendary + Diamond 53.7%
804 55
Center Stage Brawl Ballprev. season 50.3%
4545 81
Triple Dribble Brawl Ballprev. season 49.9%
5619 84
Beach Ball Brawl Ball+Legendary + Diamond 56.5%
69 19
Pinhole Punt Brawl Ball+Legendary + Diamond 51.2%
41 11

Against whom

Direct duels in Brawl Ball: how Sandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 9.0% against Trunk in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 58.9% 671 games Bull 56.7% 596 games Griff 53.4% 1,117 games Frank 55.4% 502 games Surge 54.1% 736 games Stu 54.7% 481 games

Who plays him best soon

Players with a profile and at least 20 games on Sandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 nave 111 Diamond 21 29.8% 38.1%