Best map: Ring of Fire with 55.0% from 9,402 games.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/04 to 08/25, 21 days. 6 earlier days are left out — below 110 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +20.4 — rewards skill: from Bronze to Legendary the win rate climbs by 20.4 points (regression 34.5% to 54.9%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 7 of 31 maps. 3 of 7 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams prev. season |
51.9% | 4845 | 82 | ||
Sneaky Fields prev. season |
51.6% | 6783 | 87 | ||
Spiraling Out +Legendary + Diamond |
53.7% | 804 | 55 | ||
Center Stage prev. season |
50.3% | 4545 | 81 | ||
Triple Dribble prev. season |
49.9% | 5619 | 84 | ||
Beach Ball +Legendary + Diamond |
56.5% | 69 | 19 | ||
Pinhole Punt +Legendary + Diamond |
51.2% | 41 | 11 |
Direct duels in Brawl Ball: how Sandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 9.0% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
58.9%
671 games
Bull
56.7%
596 games
Griff
53.4%
1,117 games
Frank
55.4%
502 games
Surge
54.1%
736 games
Stu
54.7%
481 games
Players with a profile and at least 20 games on Sandy, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | nave 111 | Diamond | 21 | 29.8% | 38.1% |