My roster

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EN

Sandy

Controller Legendary Ranked · Gold
44.4%Win rate across all maps
21,112Games
100Trust Score
93. of 105Rank by score
+29.1Skill bonus

Best map: Open Business with 56.4% from 1,731 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 5.Star rate
Win rate 12.44.4 %
Popularity 20.0.16 %
Breadth 22.7% of maps
Counter safety 5.13.9 %
Star rate 18.16.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 22th means “better than 22% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 20 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 48.8% from 160 appearances08/05 — 40.2% from 505 appearances08/06 — 36.3% from 328 appearances08/20 — 31.6% from 5,181 appearances08/21 — 41.0% from 4,116 appearances08/22 — 52.4% from 2,389 appearances08/23 — 53.0% from 2,130 appearances08/24 — 50.3% from 3,406 appearances08/25 — 50.5% from 3,242 appearances08/26 — 49.5% from 648 appearances
48.8%08/04 49.5%08/26

Pick rate

08/04 — 0.4% from 160 appearances08/05 — 0.4% from 505 appearances08/06 — 0.4% from 328 appearances08/20 — 0.2% from 5,181 appearances08/21 — 0.2% from 4,116 appearances08/22 — 0.1% from 2,389 appearances08/23 — 0.1% from 2,130 appearances08/24 — 0.1% from 3,406 appearances08/25 — 0.1% from 3,242 appearances08/26 — 0.1% from 648 appearances
0.4%08/04 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +29.1 — rewards skill: from Bronze to Masters the win rate climbs by 29.1 points (regression 32.3% to 61.4%). The higher the tier, the better he does.

Bronze — 24.4% from 3,695 gamesSilver — 26.0% from 5,086 gamesGold — 44.1% from 22,344 gamesDiamond — 52.1% from 27,140 gamesMythic — 52.1% from 154,643 gamesLegendary — 52.8% from 34,130 gamesMasters — 50.5% from 624 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zone 56.4%
1731 67
Double Swoosh Gem Grab 54.2%
2035 69
Dueling Beetles Hot Zone 52.4%
1686 66
Crystal Arcade Gem Grabprev. season 52.1%
1037 59
Ring of Fire Hot Zone 51.6%
1253 62
Deathcap Trap Gem Grabprev. season 50.8%
979 58
Gem Fort Gem Grab 50.0%
1309 63
Undermine Gem Grab 49.4%
1386 63
Sneaky Fields Brawl Ball 49.8%
923 57
Hard Rock Mine Gem Grab 49.0%
1289 62
Center Stage Brawl Ball 46.3%
790 55
Beach Ball Brawl Ball 48.3%
89 22
Rustic Arcade Gem Grab 45.2%
834 56
Pinball Dreams Brawl Ball 44.0%
722 54
Pinhole Punt Brawl Ball 44.1%
68 18
Triple Dribble Brawl Ball 43.5%
868 56
Layer Cake Bounty 43.3%
751 54
Spiraling Out Brawl Ball 40.5%
790 55
Dry Season Bounty 38.6%
573 50
Shooting Star Bounty 36.7%
411 45
Out in the Open Knockout 35.1%
513 49
Hot Potato Heistprev. season 35.1%
882 57
Hideout Bounty 33.9%
449 47
Flaring Phoenix Knockout 33.6%
581 50
Safe Zone Heistprev. season 33.9%
732 54
Belle's Rock Knockout 32.0%
438 46
Parallel Plays Hot Zone 31.4%
555 50
New Horizons Knockout 29.5%
444 46
Safe(r) Zone Heist 25.3%
316 41
Kaboom Canyon Heist 26.0%
407 45
Pit Stop Heist 20.5%
346 43
Bridge Too Far Heist 13.6%
295 40

Who beats Sandy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 nave 111 Diamond 21 29.7% 38.1%