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EN

Sandy

Controller Legendary Ranked · Gold
44.5%Win rate across all maps
21,581Games
100Trust Score
93. of 105Rank by score
+29.2Skill bonus

Best map: Open Business with 56.7% from 1,772 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 5.Star rate
Win rate 12.44.5 %
Popularity 20.0.16 %
Breadth 33.10% of maps
Counter safety 5.14.1 %
Star rate 18.16.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 33th means “better than 33% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 20 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 48.8% from 160 appearances08/05 — 40.2% from 505 appearances08/06 — 36.3% from 328 appearances08/20 — 31.6% from 5,183 appearances08/21 — 41.0% from 4,118 appearances08/22 — 52.4% from 2,394 appearances08/23 — 53.0% from 2,144 appearances08/24 — 50.3% from 3,434 appearances08/25 — 50.2% from 3,336 appearances08/26 — 50.0% from 972 appearances
48.8%08/04 50.0%08/26

Pick rate

08/04 — 0.4% from 160 appearances08/05 — 0.4% from 505 appearances08/06 — 0.4% from 328 appearances08/20 — 0.2% from 5,183 appearances08/21 — 0.2% from 4,118 appearances08/22 — 0.1% from 2,394 appearances08/23 — 0.1% from 2,144 appearances08/24 — 0.1% from 3,434 appearances08/25 — 0.1% from 3,336 appearances08/26 — 0.1% from 972 appearances
0.4%08/04 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +29.2 — rewards skill: from Bronze to Masters the win rate climbs by 29.2 points (regression 32.2% to 61.4%). The higher the tier, the better he does.

Bronze — 24.2% from 3,852 gamesSilver — 26.1% from 5,250 gamesGold — 44.2% from 22,813 gamesDiamond — 52.0% from 27,353 gamesMythic — 52.1% from 154,818 gamesLegendary — 52.7% from 34,217 gamesMasters — 50.6% from 626 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zone 56.7%
1772 67
Double Swoosh Gem Grab 54.1%
2080 69
Dueling Beetles Hot Zone 52.7%
1717 67
Crystal Arcade Gem Grabprev. season 52.1%
1037 59
Ring of Fire Hot Zone 51.5%
1271 62
Deathcap Trap Gem Grabprev. season 50.8%
979 58
Gem Fort Gem Grab 50.0%
1342 63
Sneaky Fields Brawl Ball 49.7%
951 58
Undermine Gem Grab 49.0%
1415 64
Hard Rock Mine Gem Grab 49.0%
1326 63
Beach Ball Brawl Ball 50.4%
117 26
Center Stage Brawl Ball 45.7%
811 55
Rustic Arcade Gem Grab 45.2%
842 56
Pinball Dreams Brawl Ball 44.4%
747 54
Triple Dribble Brawl Ball 43.7%
886 57
Pinhole Punt Brawl Ball 42.1%
76 20
Layer Cake Bounty 40.3%
541 49
Spiraling Out Brawl Ball 40.2%
806 55
Dry Season Bounty 38.5%
585 51
Shooting Star Bounty 36.8%
421 46
Out in the Open Knockout 35.4%
523 49
Hideout Bounty 34.3%
463 47
Hot Potato Heistprev. season 35.1%
885 57
Safe Zone Heistprev. season 34.1%
738 54
Flaring Phoenix Knockout 33.6%
592 51
Belle's Rock Knockout 32.1%
449 47
Parallel Plays Hot Zone 32.2%
571 50
New Horizons Knockout 29.4%
449 47
Kaboom Canyon Heist 26.5%
415 45
Safe(r) Zone Heist 25.1%
319 41
Pit Stop Heist 20.4%
348 43
Bridge Too Far Heist 13.5%
297 40

Who beats Sandy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 nave 111 Diamond 21 29.6% 38.1%