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EN

Sandy

Controller Legendary Ranked · Mythic
51.9%Win rate across all maps
5,900Games
85Trust Score
20. of 105Rank by score
+29.1Skill bonus

Best map: Ring of Fire with 55.0% from 9,402 games.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 16.BreadthCounter safetyStar rate
Win rate 87.51.9 %
Popularity 16.0.16 %
Breadth 70.20% of maps
Counter safety 98.42.7 %
Star rate 18.16.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 49.6% from 1,805 appearances08/05 — 52.4% from 7,081 appearances08/06 — 52.5% from 4,507 appearances08/07 — 50.8% from 1,080 appearances08/08 — 50.4% from 1,014 appearances08/09 — 50.2% from 1,218 appearances08/10 — 52.4% from 3,086 appearances08/11 — 52.5% from 11,962 appearances08/12 — 52.3% from 18,162 appearances08/13 — 52.7% from 17,234 appearances08/14 — 52.2% from 15,966 appearances08/15 — 51.9% from 16,036 appearances08/16 — 51.4% from 15,983 appearances08/17 — 51.0% from 15,600 appearances08/18 — 53.3% from 13,821 appearances08/19 — 52.2% from 3,674 appearances08/21 — 52.3% from 847 appearances08/22 — 51.6% from 1,031 appearances08/23 — 51.4% from 977 appearances08/24 — 51.1% from 1,424 appearances08/25 — 52.6% from 1,254 appearances
49.6%08/04 52.6%08/25

Pick rate

08/04 — 0.3% from 1,805 appearances08/05 — 0.3% from 7,081 appearances08/06 — 0.3% from 4,507 appearances08/07 — 0.3% from 1,080 appearances08/08 — 0.3% from 1,014 appearances08/09 — 0.3% from 1,218 appearances08/10 — 0.3% from 3,086 appearances08/11 — 0.3% from 11,962 appearances08/12 — 0.3% from 18,162 appearances08/13 — 0.3% from 17,234 appearances08/14 — 0.3% from 15,966 appearances08/15 — 0.3% from 16,036 appearances08/16 — 0.3% from 15,983 appearances08/17 — 0.3% from 15,600 appearances08/18 — 0.3% from 13,821 appearances08/19 — 0.3% from 3,674 appearances08/21 — 0.1% from 847 appearances08/22 — 0.2% from 1,031 appearances08/23 — 0.2% from 977 appearances08/24 — 0.2% from 1,424 appearances08/25 — 0.2% from 1,254 appearances
0.3%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +29.1 — rewards skill: from Bronze to Masters the win rate climbs by 29.1 points (regression 32.3% to 61.4%). The higher the tier, the better he does.

Bronze — 24.3% from 3,680 gamesSilver — 26.0% from 5,072 gamesGold — 44.1% from 22,275 gamesDiamond — 52.1% from 27,120 gamesMythic — 52.1% from 154,617 gamesLegendary — 52.8% from 34,119 gamesMasters — 50.6% from 621 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 9 of 31 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zoneprev. season 55.0%
9402 92
Crystal Arcade Gem Grabprev. season 52.3%
11592 95
Double Swoosh Gem Grab 54.0%
1137 60
Pinball Dreams Brawl Ballprev. season 51.9%
4848 82
Sneaky Fields Brawl Ballprev. season 51.6%
6785 87
Dueling Beetles Hot Zone 55.2%
562 50
Spiraling Out Brawl Ball+Legendary + Diamond 53.8%
820 56
Open Business Hot Zone 54.2%
673 53
Deathcap Trap Gem Grabprev. season 50.9%
9675 92
Rustic Arcade Gem Grabprev. season 51.1%
4463 81
Center Stage Brawl Ballprev. season 50.4%
4547 81
Triple Dribble Brawl Ballprev. season 49.9%
5622 84
Hard Rock Mine Gem Grab 51.5%
518 49
Dry Season Bountyprev. season 49.1%
1141 60
Layer Cake Bountyprev. season 48.2%
2204 70
Undermine Gem Grab 49.4%
439 46
Beach Ball Brawl Ball+Legendary + Diamond 55.8%
77 20
Gem Fort Gem Grab 48.7%
569 50
Flaring Phoenix Knockoutprev. season 46.5%
1229 62
Out in the Open Knockoutprev. season 45.7%
827 56
Kaboom Canyon Heist+Legendary + Diamondprev. season 45.9%
617 51
New Horizons Knockoutprev. season 45.8%
601 51
Pinhole Punt Brawl Ball+Legendary + Diamond 48.0%
50 14
Belle's Rock Knockoutprev. season 45.0%
723 54
Hideout Bountyprev. season 44.5%
721 54
Parallel Plays Hot Zoneprev. season 43.1%
2157 70
Safe(r) Zone Heist+Diamond 41.9%
62 17
Safe Zone Heist+Legendary + Diamondprev. season 42.3%
461 47
Shooting Star Bounty+Legendaryprev. season 42.0%
590 51
Hot Potato Heist+Legendary + Diamondprev. season 42.0%
648 52
Bridge Too Far Heist+Legendary + Diamondprev. season 32.7%
294 40

Who beats Sandy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 nave 111 Diamond 21 29.7% 38.1%