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EN

Shade

Assassin Epic Ranked · All ranks Undermine Gem Grab
44.4%Win rate on Undermine
5,887Games here
0.3%Pick rate
85Trust Score
79. of 105Rank on this map

Wins early — in Brawl Ball 4.5 points better in short rounds than in long ones (52.1% against 47.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safetyStar rate 36.
Win rate 50.47.8 %
Popularity 47.0.45 %
Breadth 65.27% of maps
Counter safety 37.31.8 %
Star rate 36.18.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 65th means “better than 65% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Undermine. 08/04 to 08/30, 23 days. 12 earlier days are left out — below 166 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/30.

Win rate

08/04 — 43.2% from 183 appearances08/05 — 45.1% from 412 appearances08/06 — 51.0% from 263 appearances08/10 — 43.1% from 209 appearances08/11 — 43.0% from 465 appearances08/12 — 46.1% from 662 appearances08/13 — 41.5% from 682 appearances08/14 — 42.9% from 671 appearances08/15 — 41.0% from 693 appearances08/16 — 43.0% from 616 appearances08/17 — 46.6% from 622 appearances08/18 — 42.7% from 480 appearances08/20 — 50.7% from 414 appearances08/21 — 42.0% from 571 appearances08/22 — 43.4% from 511 appearances08/23 — 41.0% from 415 appearances08/24 — 38.7% from 597 appearances08/25 — 45.6% from 616 appearances08/26 — 46.8% from 596 appearances08/27 — 48.1% from 530 appearances08/28 — 43.9% from 522 appearances08/29 — 42.6% from 540 appearances08/30 — 46.2% from 541 appearances
43.2%08/04 46.2%08/30

Pick rate

08/04 — 0.2% from 183 appearances08/05 — 0.2% from 412 appearances08/06 — 0.2% from 263 appearances08/10 — 0.2% from 209 appearances08/11 — 0.2% from 465 appearances08/12 — 0.2% from 662 appearances08/13 — 0.2% from 682 appearances08/14 — 0.2% from 671 appearances08/15 — 0.3% from 693 appearances08/16 — 0.2% from 616 appearances08/17 — 0.2% from 622 appearances08/18 — 0.2% from 480 appearances08/20 — 0.3% from 414 appearances08/21 — 0.3% from 571 appearances08/22 — 0.3% from 511 appearances08/23 — 0.3% from 415 appearances08/24 — 0.3% from 597 appearances08/25 — 0.3% from 616 appearances08/26 — 0.3% from 596 appearances08/27 — 0.3% from 530 appearances08/28 — 0.3% from 522 appearances08/29 — 0.3% from 540 appearances08/30 — 0.3% from 541 appearances
0.2%08/04 0.3%08/30

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Silver to Legendary the win rate stays practically the same (regression +1.1 points across the whole range). He plays the same at the bottom as at the top.

Silver — 46.3% from 328 gamesGold — 44.0% from 3,187 gamesDiamond — 42.8% from 2,113 gamesMythic — 43.0% from 5,273 gamesLegendary — 48.3% from 1,155 games
SilverGoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Shade does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 59.8% 1,094 games Ash 58.5% 775 games Rico 52.9% 3,991 games Tara 54.4% 767 games Bo 51.6% 2,669 games Griff 51.1% 4,047 games

Who plays him best soon

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 110 50.4% 69.1%
2 @false hope_ BS Masters 41 45.0% 78.0%
3 TikTok|たまごっち Legendary 56 44.0% 67.9%
4 Netrox💖Lenox Masters 134 43.9% 56.0%
5 пакeтик мeфа Legendary 52 43.2% 67.3%