My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Shade

Assassin Epic Ranked · Legendary
53.1%Win rate across all maps
11,708Games
95Trust Score
24. of 105Rank by score

Best map: Safe(r) Zone with 60.3% from 873 games.

Wins early — in Hot Zone 2.8 points better in short rounds than in long ones (50.3% against 47.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 47.
Win rate 70.53.1 %
Popularity 71.0.95 %
Breadth 81.23% of maps
Counter safety 77.31.4 %
Star rate 47.21.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/25, 23 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/25.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/02 — 47.5% from 465 appearances08/03 — 47.0% from 1,454 appearances08/04 — 50.6% from 7,365 appearances08/05 — 51.2% from 15,987 appearances08/06 — 49.3% from 8,712 appearances08/07 — 50.1% from 3,919 appearances08/08 — 50.4% from 4,337 appearances08/09 — 49.6% from 5,183 appearances08/10 — 49.5% from 14,090 appearances08/11 — 50.4% from 26,270 appearances08/12 — 50.7% from 19,491 appearances08/13 — 50.6% from 10,767 appearances08/14 — 51.2% from 7,725 appearances08/15 — 50.8% from 6,171 appearances08/16 — 50.9% from 6,236 appearances08/17 — 51.7% from 5,199 appearances08/18 — 49.4% from 5,034 appearances08/19 — 51.9% from 1,917 appearances08/21 — 55.0% from 1,045 appearances08/22 — 56.0% from 1,637 appearances08/23 — 54.0% from 2,128 appearances08/24 — 52.7% from 3,118 appearances08/25 — 50.5% from 3,309 appearances
47.5%08/02 50.5%08/25

Pick rate

08/02 — 1.1% from 465 appearances08/03 — 0.9% from 1,454 appearances08/04 — 1.0% from 7,365 appearances08/05 — 0.9% from 15,987 appearances08/06 — 1.0% from 8,712 appearances08/07 — 0.9% from 3,919 appearances08/08 — 0.9% from 4,337 appearances08/09 — 0.9% from 5,183 appearances08/10 — 0.9% from 14,090 appearances08/11 — 0.9% from 26,270 appearances08/12 — 0.9% from 19,491 appearances08/13 — 0.9% from 10,767 appearances08/14 — 0.9% from 7,725 appearances08/15 — 0.9% from 6,171 appearances08/16 — 0.9% from 6,236 appearances08/17 — 0.9% from 5,199 appearances08/18 — 0.8% from 5,034 appearances08/19 — 0.9% from 1,917 appearances08/21 — 1.0% from 1,045 appearances08/22 — 1.1% from 1,637 appearances08/23 — 1.0% from 2,128 appearances08/24 — 0.9% from 3,118 appearances08/25 — 0.9% from 3,309 appearances
1.1%08/02 0.9%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 59.6% from 1,239 gamesSilver — 55.3% from 6,133 gamesGold — 49.9% from 96,196 gamesDiamond — 49.2% from 111,603 gamesMythic — 48.6% from 412,835 gamesLegendary — 50.6% from 162,345 gamesMasters — 54.0% from 5,064 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 12 of 32 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Safe(r) Zone Heist+Mythic 60.3%
873 56
Safe Zone Heistprev. season 56.3%
2977 75
Pit Stop Heist 55.7%
1725 67
Hard Rock Mine Gem Grab 55.5%
997 58
Center Stage Brawl Ballprev. season 53.3%
3090 75
Pinball Dreams Brawl Ball 53.8%
1075 60
Bridge Too Far Heistprev. season 53.1%
1569 65
Triple Dribble Brawl Ball 53.3%
1304 62
Spiraling Out Brawl Ball+Mythic 53.0%
1174 61
Open Business Hot Zone 54.9%
412 45
Gem Fort Gem Grabprev. season 49.6%
4602 81
Parallel Plays Hot Zone 50.3%
1291 62
Deathcap Trap Gem Grabprev. season 49.4%
2564 73
Crystal Arcade Gem Grabprev. season 49.0%
3179 76
Sneaky Fields Brawl Ball 50.1%
1015 59
Hot Potato Heist 50.2%
841 56
Layer Cake Bounty 49.4%
1071 60
Kaboom Canyon Heistprev. season 48.6%
1168 61
Belle's Rock Knockoutprev. season 46.6%
1831 68
Pinhole Punt Brawl Ball+Mythic + Masters 57.1%
42 11
Undermine Gem Grabprev. season 46.7%
992 58
Dueling Beetles Hot Zoneprev. season 44.8%
4145 80
Flaring Phoenix Knockoutprev. season 45.5%
1327 63
Beach Ball Brawl Ball+Mythic 41.9%
105 25
New Horizons Knockout+Mythicprev. season 41.8%
4633 81
Dry Season Bounty+Mythicprev. season 41.5%
2543 72
Ring of Fire Hot Zone+Mythicprev. season 40.5%
2605 73
Rustic Arcade Gem Grab+Mythicprev. season 40.0%
1528 65
Shooting Star Bounty+Mythicprev. season 39.9%
1701 66
Hideout Bounty+Mythicprev. season 39.4%
3592 78
Double Swoosh Gem Grab+Mythicprev. season 39.1%
3625 78
Out in the Open Knockout+Mythicprev. season 39.2%
1239 62

Who beats Shade and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 28 40.0% 78.6%
2 Bistoo🍥 Masters 28 38.2% 71.4%
3 Netrox💖Lenox Masters 34 37.7% 64.7%
4 plasma Legendary 32 37.6% 65.6%
5 Marii💜🌷 Masters 27 36.8% 66.7%