My roster

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EN

Shade

Assassin Epic Ranked · Gold Brawl Ball
49.8%Win rate in Brawl Ball
18,349Games
100Trust Score
37. of 105Rank in Brawl Ball
+3.7Skill bonus

Best map: Pit Stop with 57.0% from 7,122 games.

Wins early — in Hot Zone 3.4 points better in short rounds than in long ones (50.5% against 47.2%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 48.Counter safetyStar rate
Win rate 64.49.8 %
Popularity 70.0.79 %
Breadth 48.13% of maps
Counter safety 62.38.8 %
Star rate 71.24.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 71th means “better than 71% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 9 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/05 — 52.6% from 95 appearances08/06 — 43.6% from 110 appearances08/20 — 54.5% from 3,772 appearances08/21 — 51.8% from 3,597 appearances08/22 — 49.9% from 2,633 appearances08/23 — 47.8% from 2,346 appearances08/24 — 47.9% from 3,202 appearances08/25 — 44.5% from 2,662 appearances08/26 — 45.3% from 137 appearances
52.6%08/05 45.3%08/26

Pick rate

08/05 — 0.5% from 95 appearances08/06 — 0.8% from 110 appearances08/20 — 0.8% from 3,772 appearances08/21 — 0.8% from 3,597 appearances08/22 — 0.9% from 2,633 appearances08/23 — 0.9% from 2,346 appearances08/24 — 0.7% from 3,202 appearances08/25 — 0.7% from 2,662 appearances08/26 — 0.7% from 137 appearances
0.5%08/05 0.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +3.7 — rewards skill: from Silver to Masters the win rate climbs by 3.7 points (regression 48.9% to 52.6%). The higher the tier, the better he does.

Silver — 55.0% from 1,307 gamesGold — 49.7% from 18,644 gamesDiamond — 50.4% from 26,607 gamesMythic — 50.8% from 110,160 gamesLegendary — 52.2% from 57,960 gamesMasters — 54.7% from 1,683 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Triple Dribble Brawl Ball 54.5%
7221 88
Pinball Dreams Brawl Ball 49.1%
3016 75
Spiraling Out Brawl Ball 47.5%
2761 74
Sneaky Fields Brawl Ball 46.3%
3356 77
Beach Ball Brawl Ball+Diamond + Mythic 47.6%
145 30
Pinhole Punt Brawl Ball+Diamond + Mythic 47.1%
51 14
Center Stage Brawl Ball 42.9%
1927 68

Against whom

Direct duels in Brawl Ball: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 31.5% against Doug in Gem Grab. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Jacky 63.6% 346 games Ash 58.0% 1,220 games Rico 54.8% 6,276 games Griff 54.7% 6,860 games Bibi 54.3% 4,451 games Nita 55.8% 1,214 games

Who plays him best soon

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 28 40.2% 78.6%
2 Netrox💖Lenox Masters 34 37.9% 64.7%
3 Bistoo🍥 Masters 23 37.6% 73.9%
4 🙈george<3 Legendary 35 36.8% 60.0%
5 plasma Legendary 27 36.1% 63.0%