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EN

Shade

Assassin Epic Ranked · Diamond
49.9%Win rate across all maps
86,572Games
100Trust Score
56. of 105Rank by score

Best map: Pit Stop with 57.2% from 10,632 games.

Wins early — in Hot Zone 2.8 points better in short rounds than in long ones (50.3% against 47.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 20.Star rate
Win rate 43.49.9 %
Popularity 67.1.03 %
Breadth 50.17% of maps
Counter safety 20.26.9 %
Star rate 47.21.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 67th means “better than 67% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/04 — 44.1% from 1,059 appearances08/05 — 49.5% from 3,365 appearances08/06 — 49.3% from 3,332 appearances08/11 — 48.4% from 709 appearances08/12 — 48.6% from 1,441 appearances08/13 — 47.9% from 2,279 appearances08/14 — 47.4% from 2,521 appearances08/15 — 47.1% from 2,642 appearances08/16 — 47.5% from 2,859 appearances08/17 — 45.2% from 3,199 appearances08/18 — 45.8% from 2,897 appearances08/19 — 45.9% from 867 appearances08/20 — 50.5% from 14,420 appearances08/21 — 50.3% from 22,594 appearances08/22 — 50.0% from 14,717 appearances08/23 — 49.2% from 10,592 appearances08/24 — 49.0% from 11,947 appearances08/25 — 49.9% from 9,458 appearances08/26 — 48.7% from 2,844 appearances
44.1%08/04 48.7%08/26

Pick rate

08/04 — 0.6% from 1,059 appearances08/05 — 0.6% from 3,365 appearances08/06 — 0.6% from 3,332 appearances08/11 — 0.7% from 709 appearances08/12 — 0.6% from 1,441 appearances08/13 — 0.6% from 2,279 appearances08/14 — 0.6% from 2,521 appearances08/15 — 0.6% from 2,642 appearances08/16 — 0.6% from 2,859 appearances08/17 — 0.6% from 3,199 appearances08/18 — 0.6% from 2,897 appearances08/19 — 0.7% from 867 appearances08/20 — 1.2% from 14,420 appearances08/21 — 1.1% from 22,594 appearances08/22 — 1.1% from 14,717 appearances08/23 — 1.0% from 10,592 appearances08/24 — 0.9% from 11,947 appearances08/25 — 0.9% from 9,458 appearances08/26 — 0.9% from 2,844 appearances
0.6%08/04 0.9%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −0.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 60.6% from 1,339 gamesSilver — 55.2% from 6,581 gamesGold — 49.8% from 101,891 gamesDiamond — 49.3% from 114,490 gamesMythic — 48.6% from 415,021 gamesLegendary — 50.6% from 163,397 gamesMasters — 54.1% from 5,113 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 3 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pit Stop Heist 57.2%
10632 94
Pinball Dreams Brawl Ball 54.1%
4252 80
Triple Dribble Brawl Ball 52.7%
9286 92
Hard Rock Mine Gem Grab 51.9%
3437 77
Hot Potato Heist 51.6%
3092 75
Layer Cake Bounty 50.4%
9612 92
Parallel Plays Hot Zone 49.8%
16536 100
Safe(r) Zone Heist 50.1%
1702 66
Sneaky Fields Brawl Ball 48.9%
4112 80
Spiraling Out Brawl Ball 49.1%
2674 73
Safe Zone Heist 49.1%
1743 67
Kaboom Canyon Heist 48.5%
2030 69
Deathcap Trap Gem Grab+Mythicprev. season 47.4%
5713 85
Open Business Hot Zone 46.8%
1956 69
Gem Fort Gem Grab 46.1%
1920 68
Beach Ball Brawl Ball+Mythic + Gold 45.6%
583 50
Bridge Too Far Heist 44.5%
1562 65
Center Stage Brawl Ball 43.9%
1470 64
Flaring Phoenix Knockout 43.8%
981 58
Undermine Gem Grab 43.6%
1061 59
Dueling Beetles Hot Zone 43.2%
2034 69
Crystal Arcade Gem Grabprev. season 43.5%
705 53
Pinhole Punt Brawl Ball+Mythic + Gold 43.9%
171 32
Belle's Rock Knockout 40.9%
1828 68
Double Swoosh Gem Grab 40.3%
699 53
Dry Season Bounty 39.3%
430 46
Rustic Arcade Gem Grab 38.2%
427 46
Out in the Open Knockout 37.4%
366 43
Hideout Bounty 38.1%
796 55
Shooting Star Bounty 36.4%
448 47
New Horizons Knockout 36.4%
730 54
Ring of Fire Hot Zone 34.6%
543 49

Who beats Shade and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 41 42.3% 75.6%
2 Bistoo🍥 Masters 28 37.9% 71.4%
3 Netrox💖Lenox Masters 34 37.5% 64.7%
4 plasma Legendary 32 37.3% 65.6%
5 🙈george<3 Legendary 37 37.3% 62.2%