My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Shade

Assassin Epic Ranked · Diamond
49.9%Win rate across all maps
84,281Games
100Trust Score
57. of 105Rank by score

Best map: Pit Stop with 57.2% from 10,564 games.

Wins early — in Hot Zone 2.8 points better in short rounds than in long ones (50.3% against 47.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 17.Star rate
Win rate 42.49.9 %
Popularity 67.1.03 %
Breadth 51.17% of maps
Counter safety 17.26.4 %
Star rate 47.21.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 67th means “better than 67% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/04 — 44.1% from 1,059 appearances08/05 — 49.5% from 3,365 appearances08/06 — 49.3% from 3,332 appearances08/11 — 48.4% from 709 appearances08/12 — 48.6% from 1,441 appearances08/13 — 47.9% from 2,279 appearances08/14 — 47.4% from 2,521 appearances08/15 — 47.1% from 2,642 appearances08/16 — 47.5% from 2,859 appearances08/17 — 45.2% from 3,199 appearances08/18 — 45.8% from 2,897 appearances08/19 — 45.9% from 867 appearances08/20 — 50.5% from 14,400 appearances08/21 — 50.3% from 22,587 appearances08/22 — 50.0% from 14,703 appearances08/23 — 49.3% from 10,543 appearances08/24 — 49.0% from 11,836 appearances08/25 — 49.9% from 9,059 appearances08/26 — 47.2% from 1,153 appearances
44.1%08/04 47.2%08/26

Pick rate

08/04 — 0.6% from 1,059 appearances08/05 — 0.6% from 3,365 appearances08/06 — 0.6% from 3,332 appearances08/11 — 0.7% from 709 appearances08/12 — 0.6% from 1,441 appearances08/13 — 0.6% from 2,279 appearances08/14 — 0.6% from 2,521 appearances08/15 — 0.6% from 2,642 appearances08/16 — 0.6% from 2,859 appearances08/17 — 0.6% from 3,199 appearances08/18 — 0.6% from 2,897 appearances08/19 — 0.7% from 867 appearances08/20 — 1.2% from 14,400 appearances08/21 — 1.1% from 22,587 appearances08/22 — 1.1% from 14,703 appearances08/23 — 1.0% from 10,543 appearances08/24 — 0.9% from 11,836 appearances08/25 — 0.9% from 9,059 appearances08/26 — 0.9% from 1,153 appearances
0.6%08/04 0.9%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −0.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 59.9% from 1,254 gamesSilver — 55.3% from 6,232 gamesGold — 49.9% from 97,447 gamesDiamond — 49.2% from 112,199 gamesMythic — 48.6% from 413,307 gamesLegendary — 50.6% from 162,535 gamesMasters — 54.0% from 5,067 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 4 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pit Stop Heist 57.2%
10564 94
Pinball Dreams Brawl Ball 54.1%
4147 80
Triple Dribble Brawl Ball 52.6%
9037 91
Hard Rock Mine Gem Grab 51.9%
3354 77
Hot Potato Heist 51.6%
3002 75
Layer Cake Bounty 50.4%
9372 92
Parallel Plays Hot Zone 49.8%
16029 100
Safe(r) Zone Heist 50.2%
1696 66
Sneaky Fields Brawl Ball 48.6%
4002 79
Spiraling Out Brawl Ball 48.7%
2591 73
Safe Zone Heist 48.7%
1699 66
Kaboom Canyon Heist 48.4%
1967 69
Deathcap Trap Gem Grab+Mythicprev. season 47.4%
5713 85
Open Business Hot Zone 46.7%
1893 68
Gem Fort Gem Grab 45.8%
1851 68
Beach Ball Brawl Ball+Mythic + Gold 46.1%
319 41
Bridge Too Far Heist 44.7%
1520 65
Center Stage Brawl Ball 44.4%
1419 64
Flaring Phoenix Knockout 43.9%
953 58
Dueling Beetles Hot Zone 43.3%
1986 69
Undermine Gem Grab 43.6%
1022 59
Crystal Arcade Gem Grabprev. season 43.5%
705 53
Pinhole Punt Brawl Ball+Mythic + Gold 42.3%
123 27
Belle's Rock Knockout 40.7%
1758 67
Double Swoosh Gem Grab 39.3%
676 53
Rustic Arcade Gem Grab 38.8%
418 45
Dry Season Bounty 38.7%
406 45
Hideout Bounty 38.4%
763 54
Out in the Open Knockout+Mythicprev. season 38.3%
1704 66
New Horizons Knockout 37.0%
714 53
Shooting Star Bounty 36.2%
437 46
Ring of Fire Hot Zone 34.6%
529 49

Who beats Shade and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 28 39.9% 78.6%
2 Bistoo🍥 Masters 28 38.1% 71.4%
3 Netrox💖Lenox Masters 34 37.7% 64.7%
4 plasma Legendary 32 37.5% 65.6%
5 Marii💜🌷 Masters 27 36.7% 66.7%