Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/05 to 08/25, 17 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.
Heist▾
Where this brawler works (ranked, Mythic). Filtered to Heist: 6 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pit Stop ![]() |
54.3% | 5578 | 84 | ||
Safe(r) Zone ![]() |
58.3% | 575 | 50 | ||
Hot Potato ![]() |
54.1% | 1749 | 67 | ||
Safe Zone ![]() |
55.3% | 617 | 51 | ||
Kaboom Canyon prev. season |
49.7% | 8168 | 90 | ||
Bridge Too Far prev. season |
49.2% | 5800 | 85 |
Direct duels in Heist: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.4% against Doug in Gem Grab. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
63.1%
6,684 games
Bibi
61.8%
1,628 games
Edgar
59.5%
9,367 games
Nita
59.6%
2,813 games
Mico
59.0%
3,852 games
Cordelius
59.8%
1,921 games
Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | NaRu-‘q’ | Masters | 28 | 40.1% | 78.6% |
| 2 | Netrox💖Lenox | Masters | 34 | 37.8% | 64.7% |
| 3 | plasma | Legendary | 32 | 37.7% | 65.6% |
| 4 | Bistoo🍥 | Masters | 26 | 37.3% | 69.2% |
| 5 | Marii💜🌷 | Masters | 27 | 36.9% | 66.7% |