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EN

Shade

Assassin Epic Ranked · Diamond
49.9%Win rate across all maps
85,172Games
100Trust Score
56. of 105Rank by score

Best map: Pit Stop with 57.3% from 10,593 games.

Wins early — in Hot Zone 2.8 points better in short rounds than in long ones (50.3% against 47.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 22.Star rate
Win rate 42.49.9 %
Popularity 67.1.03 %
Breadth 51.17% of maps
Counter safety 22.26.9 %
Star rate 47.21.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 67th means “better than 67% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/04 — 44.1% from 1,059 appearances08/05 — 49.5% from 3,365 appearances08/06 — 49.3% from 3,332 appearances08/11 — 48.4% from 709 appearances08/12 — 48.6% from 1,441 appearances08/13 — 47.9% from 2,279 appearances08/14 — 47.4% from 2,521 appearances08/15 — 47.1% from 2,642 appearances08/16 — 47.5% from 2,859 appearances08/17 — 45.2% from 3,199 appearances08/18 — 45.8% from 2,897 appearances08/19 — 45.9% from 867 appearances08/20 — 50.5% from 14,406 appearances08/21 — 50.3% from 22,591 appearances08/22 — 50.0% from 14,708 appearances08/23 — 49.3% from 10,566 appearances08/24 — 49.0% from 11,886 appearances08/25 — 49.8% from 9,236 appearances08/26 — 48.2% from 1,779 appearances
44.1%08/04 48.2%08/26

Pick rate

08/04 — 0.6% from 1,059 appearances08/05 — 0.6% from 3,365 appearances08/06 — 0.6% from 3,332 appearances08/11 — 0.7% from 709 appearances08/12 — 0.6% from 1,441 appearances08/13 — 0.6% from 2,279 appearances08/14 — 0.6% from 2,521 appearances08/15 — 0.6% from 2,642 appearances08/16 — 0.6% from 2,859 appearances08/17 — 0.6% from 3,199 appearances08/18 — 0.6% from 2,897 appearances08/19 — 0.7% from 867 appearances08/20 — 1.2% from 14,406 appearances08/21 — 1.1% from 22,591 appearances08/22 — 1.1% from 14,708 appearances08/23 — 1.0% from 10,566 appearances08/24 — 0.9% from 11,886 appearances08/25 — 0.9% from 9,236 appearances08/26 — 0.9% from 1,779 appearances
0.6%08/04 0.9%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 60.1% from 1,291 gamesSilver — 55.1% from 6,370 gamesGold — 49.8% from 99,257 gamesDiamond — 49.2% from 113,090 gamesMythic — 48.6% from 414,019 gamesLegendary — 50.6% from 162,847 gamesMasters — 54.0% from 5,073 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 4 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pit Stop Heist 57.3%
10593 94
Pinball Dreams Brawl Ball 54.1%
4186 80
Triple Dribble Brawl Ball 52.7%
9131 92
Hard Rock Mine Gem Grab 51.8%
3388 77
Hot Potato Heist 51.6%
3038 75
Layer Cake Bounty 50.4%
9469 92
Parallel Plays Hot Zone 49.8%
16237 100
Safe(r) Zone Heist 50.1%
1701 66
Sneaky Fields Brawl Ball 48.5%
4045 79
Spiraling Out Brawl Ball 48.8%
2616 73
Safe Zone Heist 48.9%
1712 67
Kaboom Canyon Heist 48.5%
1989 69
Deathcap Trap Gem Grab+Mythicprev. season 47.4%
5713 85
Open Business Hot Zone 47.0%
1922 68
Gem Fort Gem Grab 46.0%
1878 68
Beach Ball Brawl Ball+Mythic + Gold 46.0%
426 46
Bridge Too Far Heist 44.6%
1531 65
Center Stage Brawl Ball 44.3%
1439 64
Flaring Phoenix Knockout 43.9%
963 58
Undermine Gem Grab 43.8%
1039 59
Dueling Beetles Hot Zone 43.1%
2010 69
Pinhole Punt Brawl Ball+Mythic + Gold 44.1%
145 30
Crystal Arcade Gem Grabprev. season 43.5%
705 53
Belle's Rock Knockout 40.7%
1783 67
Double Swoosh Gem Grab 39.5%
684 53
Dry Season Bounty 38.8%
418 45
Rustic Arcade Gem Grab 38.3%
423 46
Hideout Bounty 38.7%
770 55
Out in the Open Knockout+Mythicprev. season 38.4%
1709 67
New Horizons Knockout 36.9%
716 54
Shooting Star Bounty 36.0%
439 46
Ring of Fire Hot Zone 34.8%
535 49

Who beats Shade and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 31 40.4% 77.4%
2 Bistoo🍥 Masters 28 38.1% 71.4%
3 Netrox💖Lenox Masters 34 37.6% 64.7%
4 plasma Legendary 32 37.5% 65.6%
5 🙈george<3 Legendary 37 37.4% 62.2%