My roster

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Shade

Assassin Epic Ranked · Legendary
52.8%Win rate across all maps
12,373Games
96Trust Score
28. of 105Rank by score

Best map: Safe(r) Zone with 60.1% from 878 games.

Wins early — in Hot Zone 2.8 points better in short rounds than in long ones (50.3% against 47.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 47.
Win rate 66.52.8 %
Popularity 71.0.94 %
Breadth 76.20% of maps
Counter safety 76.31.4 %
Star rate 47.21.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 76th means “better than 76% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 24 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/02 — 47.5% from 465 appearances08/03 — 47.0% from 1,454 appearances08/04 — 50.6% from 7,365 appearances08/05 — 51.2% from 15,987 appearances08/06 — 49.3% from 8,712 appearances08/07 — 50.1% from 3,919 appearances08/08 — 50.4% from 4,337 appearances08/09 — 49.6% from 5,183 appearances08/10 — 49.5% from 14,090 appearances08/11 — 50.4% from 26,270 appearances08/12 — 50.7% from 19,491 appearances08/13 — 50.6% from 10,767 appearances08/14 — 51.2% from 7,725 appearances08/15 — 50.8% from 6,171 appearances08/16 — 50.9% from 6,236 appearances08/17 — 51.7% from 5,199 appearances08/18 — 49.4% from 5,034 appearances08/19 — 51.9% from 1,917 appearances08/21 — 55.0% from 1,045 appearances08/22 — 56.0% from 1,637 appearances08/23 — 54.1% from 2,135 appearances08/24 — 52.7% from 3,136 appearances08/25 — 50.3% from 3,538 appearances08/26 — 51.1% from 804 appearances
47.5%08/02 51.1%08/26

Pick rate

08/02 — 1.1% from 465 appearances08/03 — 0.9% from 1,454 appearances08/04 — 1.0% from 7,365 appearances08/05 — 0.9% from 15,987 appearances08/06 — 1.0% from 8,712 appearances08/07 — 0.9% from 3,919 appearances08/08 — 0.9% from 4,337 appearances08/09 — 0.9% from 5,183 appearances08/10 — 0.9% from 14,090 appearances08/11 — 0.9% from 26,270 appearances08/12 — 0.9% from 19,491 appearances08/13 — 0.9% from 10,767 appearances08/14 — 0.9% from 7,725 appearances08/15 — 0.9% from 6,171 appearances08/16 — 0.9% from 6,236 appearances08/17 — 0.9% from 5,199 appearances08/18 — 0.8% from 5,034 appearances08/19 — 0.9% from 1,917 appearances08/21 — 1.0% from 1,045 appearances08/22 — 1.1% from 1,637 appearances08/23 — 1.0% from 2,135 appearances08/24 — 0.9% from 3,136 appearances08/25 — 0.9% from 3,538 appearances08/26 — 0.9% from 804 appearances
1.1%08/02 0.9%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 60.2% from 1,303 gamesSilver — 55.2% from 6,430 gamesGold — 49.8% from 100,049 gamesDiamond — 49.3% from 113,574 gamesMythic — 48.6% from 414,369 gamesLegendary — 50.6% from 163,010 gamesMasters — 54.0% from 5,092 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 12 of 32 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Safe(r) Zone Heist+Mythic 60.1%
878 57
Safe Zone Heistprev. season 56.4%
2987 75
Pit Stop Heist 55.7%
1749 67
Hard Rock Mine Gem Grab 55.6%
1041 59
Center Stage Brawl Ballprev. season 53.3%
3101 75
Pinball Dreams Brawl Ball 53.8%
1131 60
Bridge Too Far Heistprev. season 53.1%
1569 65
Triple Dribble Brawl Ball 52.9%
1400 64
Spiraling Out Brawl Ball+Mythic 52.8%
1221 62
Open Business Hot Zone 53.8%
439 46
Gem Fort Gem Grabprev. season 49.6%
4614 81
Deathcap Trap Gem Grabprev. season 49.4%
2564 73
Parallel Plays Hot Zone 49.9%
1388 63
Crystal Arcade Gem Grabprev. season 49.0%
3179 76
Sneaky Fields Brawl Ball 49.7%
1061 59
Layer Cake Bounty 49.2%
1182 61
Hot Potato Heist 49.4%
889 57
Kaboom Canyon Heistprev. season 48.4%
1177 61
Beach Ball Brawl Ball+Mythic + Masters 50.5%
184 33
Belle's Rock Knockoutprev. season 46.6%
1831 68
Pinhole Punt Brawl Ball+Mythic + Masters 55.8%
52 14
Undermine Gem Grabprev. season 46.7%
992 58
Flaring Phoenix Knockoutprev. season 45.5%
1327 63
Dueling Beetles Hot Zoneprev. season 44.7%
4160 80
New Horizons Knockout+Mythicprev. season 41.8%
4637 81
Dry Season Bounty+Mythicprev. season 41.5%
2547 73
Ring of Fire Hot Zone+Mythicprev. season 40.5%
2607 73
Rustic Arcade Gem Grab+Mythicprev. season 40.0%
1533 65
Shooting Star Bounty+Mythicprev. season 39.9%
1701 66
Hideout Bounty+Mythicprev. season 39.4%
3598 78
Double Swoosh Gem Grab+Mythicprev. season 39.1%
3629 78
Out in the Open Knockout+Mythicprev. season 39.3%
1241 62

Who beats Shade and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 36 41.0% 75.0%
2 Bistoo🍥 Masters 28 38.0% 71.4%
3 Netrox💖Lenox Masters 34 37.5% 64.7%
4 plasma Legendary 32 37.4% 65.6%
5 🙈george<3 Legendary 37 37.3% 62.2%