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EN

Shelly

Damage Dealer Common Ranked · Diamond
44.5%Win rate across all maps
47,470Games
100Trust Score
102. of 105Rank by score
+8.6Skill bonus

Best map: Double Swoosh with 49.3% from 3,371 games.

Wins early — in Knockout 4.9 points better in short rounds than in long ones (40.5% against 45.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 2.44.5 %
Popularity 48.0.57 %
Breadth 0.0% of maps
Counter safety 19.26.6 %
Star rate 52.22.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 52th means “better than 52% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 20 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/03 — 42.2% from 505 appearances08/04 — 42.8% from 2,018 appearances08/05 — 43.5% from 6,222 appearances08/06 — 42.9% from 6,112 appearances08/11 — 42.8% from 764 appearances08/12 — 42.6% from 2,057 appearances08/13 — 43.5% from 3,210 appearances08/14 — 43.2% from 3,414 appearances08/15 — 44.4% from 3,658 appearances08/16 — 43.5% from 4,095 appearances08/17 — 43.2% from 4,336 appearances08/18 — 43.4% from 4,397 appearances08/19 — 46.5% from 1,078 appearances08/20 — 44.8% from 4,601 appearances08/21 — 43.8% from 11,076 appearances08/22 — 44.4% from 7,843 appearances08/23 — 44.8% from 6,050 appearances08/24 — 44.9% from 8,493 appearances08/25 — 44.7% from 7,304 appearances08/26 — 44.2% from 2,103 appearances
42.2%08/03 44.2%08/26

Pick rate

08/03 — 1.2% from 505 appearances08/04 — 1.2% from 2,018 appearances08/05 — 1.1% from 6,222 appearances08/06 — 1.2% from 6,112 appearances08/11 — 0.8% from 764 appearances08/12 — 0.8% from 2,057 appearances08/13 — 0.9% from 3,210 appearances08/14 — 0.8% from 3,414 appearances08/15 — 0.9% from 3,658 appearances08/16 — 0.9% from 4,095 appearances08/17 — 0.8% from 4,336 appearances08/18 — 0.9% from 4,397 appearances08/19 — 0.9% from 1,078 appearances08/20 — 0.4% from 4,601 appearances08/21 — 0.5% from 11,076 appearances08/22 — 0.6% from 7,843 appearances08/23 — 0.6% from 6,050 appearances08/24 — 0.6% from 8,493 appearances08/25 — 0.7% from 7,304 appearances08/26 — 0.9% from 2,103 appearances
1.2%08/03 0.9%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.6 — rewards skill: from Bronze to Masters the win rate climbs by 8.6 points (regression 39.8% to 48.5%). The higher the tier, the better he does.

Bronze — 51.6% from 12,755 gamesSilver — 39.4% from 14,987 gamesGold — 40.9% from 111,772 gamesDiamond — 43.9% from 90,096 gamesMythic — 45.7% from 322,537 gamesLegendary — 48.9% from 38,522 gamesMasters — 54.9% from 610 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 3 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Double Swoosh Gem Grab 49.3%
3371 77
Sneaky Fields Brawl Ball 47.6%
8451 90
Gem Fort Gem Grab 47.9%
2386 72
Beach Ball Brawl Ball+Mythic + Gold 47.7%
796 55
Center Stage Brawl Ball 46.0%
5073 83
Flaring Phoenix Knockout 46.4%
1043 59
Hard Rock Mine Gem Grab 45.6%
1662 66
Undermine Gem Grab 44.5%
1886 68
Triple Dribble Brawl Ball 43.8%
3882 79
Layer Cake Bounty 44.4%
1075 60
Spiraling Out Brawl Ball 43.4%
3256 76
Pinhole Punt Brawl Ball+Mythic + Gold 44.1%
730 54
Pinball Dreams Brawl Ball 43.2%
3127 76
Parallel Plays Hot Zone 42.7%
1631 66
Deathcap Trap Gem Grabprev. season 42.7%
1089 60
Crystal Arcade Gem Grabprev. season 41.5%
1262 62
Ring of Fire Hot Zone 41.4%
662 52
Dueling Beetles Hot Zone 41.3%
963 58
New Horizons Knockout 40.8%
709 53
Hot Potato Heist 40.7%
782 55
Dry Season Bounty 40.3%
553 50
Rustic Arcade Gem Grab 40.2%
651 52
Out in the Open Knockout 40.3%
708 53
Belle's Rock Knockout 40.2%
782 55
Hideout Bounty 40.1%
584 50
Shooting Star Bounty 39.9%
474 47
Open Business Hot Zone 39.9%
864 56
Pit Stop Heist 39.6%
713 53
Bridge Too Far Heist 39.1%
402 45
Kaboom Canyon Heist 34.5%
559 50
Safe Zone Heist 31.2%
413 45
Safe(r) Zone Heist+Mythic + Gold 28.4%
2081 69

Who beats Shelly and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Shelly, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 KA RA FU RU Legendary 26 36.1% 65.4%
2 셀리로 플레까지 Mythic 38 34.6% 52.6%
3 김븝말아김밥 Diamond 24 34.1% 58.3%
4 やまぐっち Mythic 27 34.0% 55.6%
5 ☝️は Diamond 23 33.5% 56.5%