Best map: CYBERBOSS BROCK with 74.3% from 16,822 games.
Trophy Roadchange
08/04 to 08/25, 22 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 2.8% and has not shifted measurably of late.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 168 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Close Call ![]() |
44.6% | 4907 | 82 | ||
Healthy Middle Ground ![]() |
45.5% | 602 | 51 | ||
Flowing Springs ![]() |
42.7% | 4527 | 81 | ||
Split Difference ![]() |
40.6% | 9301 | 92 | ||
Jungle Top ![]() |
35.9% | 11184 | 95 | ||
Flaring Phoenix ![]() |
32.4% | 259 | 38 | ||
Konnakol ![]() |
32.1% | 24643 | 100 | ||
Deep End ![]() |
31.3% | 1539 | 65 | ||
Opening Move ![]() |
30.5% | 6084 | 86 | ||
Crab Claws ![]() |
30.2% | 7033 | 88 | ||
Goldarm Gulch ![]() |
29.9% | 13496 | 97 | ||
Streets with No Name ![]() |
29.3% | 10622 | 94 | ||
Please Remain Standing ![]() |
29.2% | 7569 | 89 | ||
Think Ahead ![]() |
28.8% | 5476 | 84 | ||
Belle's Rock ![]() |
28.3% | 19047 | 100 | ||
Chivalry ![]() |
28.4% | 6355 | 86 | ||
Leaping Dogs ![]() |
28.2% | 6599 | 87 | ||
Double Decker ![]() |
26.5% | 6950 | 88 | ||
Out in the Open ![]() |
26.0% | 6244 | 86 | ||
New Perspective ![]() |
25.9% | 9103 | 92 |
Direct duels in Knockout: how Shelly does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 24.7% against Trunk in Heist. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Shelly runs in 3 circles — whoever Shelly beats beats someone who in turn beats Shelly. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Kaze
52.6%
1,193 games
Trunk
53.8%
370 games
Willow
50.1%
1,033 games
Grom
54.1%
220 games
Bolt
54.8%
177 games
Gray
51.5%
326 games
Players with a profile and at least 20 games on Shelly, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | KA RA FU RU | Legendary | 26 | 36.4% | 65.4% |
| 2 | 셀리로 플레까지 | Mythic | 38 | 34.9% | 52.6% |
| 3 | 김븝말아김밥 | Diamond | 24 | 34.5% | 58.3% |
| 4 | やまぐっち | Mythic | 27 | 34.3% | 55.6% |
| 5 | ☝️は | Diamond | 23 | 33.9% | 56.5% |