My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Shelly

Damage Dealer Common Ranked · Gold
40.9%Win rate across all maps
105,544Games
100Trust Score
99. of 105Rank by score
+8.7Skill bonus

Best map: Sneaky Fields with 48.6% from 12,302 games.

Wins early — in Knockout 4.9 points better in short rounds than in long ones (40.5% against 45.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 6.40.9 %
Popularity 66.0.79 %
Breadth 0.0% of maps
Counter safety 22.20.8 %
Star rate 52.22.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 66th means “better than 66% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 15 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/02 — 45.8% from 83 appearances08/03 — 40.0% from 240 appearances08/04 — 41.0% from 686 appearances08/05 — 40.1% from 1,727 appearances08/06 — 39.9% from 1,249 appearances08/16 — 41.7% from 72 appearances08/17 — 35.2% from 71 appearances08/18 — 48.6% from 72 appearances08/20 — 34.2% from 20,872 appearances08/21 — 38.2% from 21,246 appearances08/22 — 43.5% from 11,317 appearances08/23 — 43.4% from 11,144 appearances08/24 — 43.9% from 19,074 appearances08/25 — 44.5% from 17,516 appearances08/26 — 45.8% from 4,375 appearances
45.8%08/02 45.8%08/26

Pick rate

08/02 — 1.4% from 83 appearances08/03 — 1.8% from 240 appearances08/04 — 1.6% from 686 appearances08/05 — 1.4% from 1,727 appearances08/06 — 1.5% from 1,249 appearances08/16 — 1.2% from 72 appearances08/17 — 1.1% from 71 appearances08/18 — 1.2% from 72 appearances08/20 — 0.8% from 20,872 appearances08/21 — 0.9% from 21,246 appearances08/22 — 0.7% from 11,317 appearances08/23 — 0.7% from 11,144 appearances08/24 — 0.7% from 19,074 appearances08/25 — 0.8% from 17,516 appearances08/26 — 1.0% from 4,375 appearances
1.4%08/02 1.0%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.7 — rewards skill: from Bronze to Masters the win rate climbs by 8.7 points (regression 39.8% to 48.5%). The higher the tier, the better he does.

Bronze — 51.7% from 12,467 gamesSilver — 39.3% from 14,757 gamesGold — 40.9% from 110,032 gamesDiamond — 43.9% from 89,479 gamesMythic — 45.7% from 322,313 gamesLegendary — 49.0% from 38,463 gamesMasters — 54.9% from 610 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 48.6%
12302 96
Center Stage Brawl Ball 47.8%
9455 92
Double Swoosh Gem Grab 46.8%
6188 86
Beach Ball Brawl Ball+Diamond 48.0%
604 51
Gem Fort Gem Grab 45.9%
4975 83
Undermine Gem Grab 44.9%
4226 80
Spiraling Out Brawl Ball 43.9%
6995 88
Triple Dribble Brawl Ball 43.2%
7677 89
Pinhole Punt Brawl Ball+Diamond 44.5%
602 51
Pinball Dreams Brawl Ball 42.6%
6759 87
Deathcap Trap Gem Grab+Diamondprev. season 43.3%
1226 62
Hard Rock Mine Gem Grab 42.3%
3642 78
Crystal Arcade Gem Grab+Diamondprev. season 41.2%
1432 64
Parallel Plays Hot Zone 38.8%
3267 76
Layer Cake Bounty 38.3%
2946 75
Flaring Phoenix Knockout 37.3%
2883 74
Rustic Arcade Gem Grab 37.1%
2238 71
Dueling Beetles Hot Zone 35.8%
2741 74
Out in the Open Knockout 35.6%
2315 71
New Horizons Knockout 35.2%
2143 70
Belle's Rock Knockout 35.1%
2395 72
Ring of Fire Hot Zone 34.8%
2061 69
Pit Stop Heist 34.5%
2046 69
Open Business Hot Zone 33.2%
2491 72
Dry Season Bounty 32.6%
1997 69
Hideout Bounty 32.6%
2032 69
Hot Potato Heist 32.3%
2250 71
Kaboom Canyon Heist 31.9%
1978 69
Shooting Star Bounty 29.8%
1819 67
Bridge Too Far Heist 26.0%
1609 66
Safe(r) Zone Heist 25.4%
1598 66
Safe Zone Heist 25.2%
1680 66

Who beats Shelly and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Shelly, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 KA RA FU RU Legendary 26 36.1% 65.4%
2 셀리로 플레까지 Mythic 38 34.6% 52.6%
3 김븝말아김밥 Diamond 24 34.2% 58.3%
4 やまぐっち Mythic 27 34.0% 55.6%
5 ☝️は Diamond 23 33.6% 56.5%