My roster

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Shelly

Damage Dealer Common Ranked · Masters
55.1%Win rate across all maps
612Games
51Trust Score
27. of 105Rank by score
+8.6Skill bonus

Best map: Flaring Phoenix with 54.3% from 1,329 games.

Wins early — in Knockout 4.9 points better in short rounds than in long ones (40.5% against 45.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 24.Counter safetyStar rate
Win rate 88.55.1 %
Popularity 29.0.23 %
Breadth 24.3% of maps
Counter safety 34.24.5 %
Star rate 52.22.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/11, 3 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/11.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/05 — 68.4% from 76 appearances08/10 — 52.3% from 65 appearances08/11 — 54.3% from 94 appearances
68.4%08/05 54.3%08/11

Pick rate

08/05 — 0.1% from 76 appearances08/10 — 0.1% from 65 appearances08/11 — 0.2% from 94 appearances
0.1%08/05 0.2%08/11

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.6 — rewards skill: from Bronze to Masters the win rate climbs by 8.6 points (regression 39.8% to 48.5%). The higher the tier, the better he does.

Bronze — 51.6% from 12,807 gamesSilver — 39.4% from 15,030 gamesGold — 40.9% from 112,150 gamesDiamond — 43.9% from 90,224 gamesMythic — 45.7% from 322,616 gamesLegendary — 49.0% from 38,536 gamesMasters — 55.1% from 612 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockoutprev. season 54.3%
1329 63
Hard Rock Mine Gem Grabprev. season 52.2%
1358 63
Center Stage Brawl Ballprev. season 50.7%
3377 77
Layer Cake Bountyprev. season 51.6%
1471 64
Dueling Beetles Hot Zoneprev. season 51.8%
935 58
Undermine Gem Grabprev. season 50.8%
1395 64
Pinball Dreams Brawl Ballprev. season 50.2%
2077 69
Gem Fort Gem Grabprev. season 49.6%
2002 69
Double Swoosh Gem Grabprev. season 49.3%
2299 71
New Horizons Knockoutprev. season 50.8%
677 53
Sneaky Fields Brawl Ballprev. season 48.2%
8766 91
Crystal Arcade Gem Grabprev. season 49.6%
1072 60
Open Business Hot Zoneprev. season 49.8%
800 55
Triple Dribble Brawl Ballprev. season 47.9%
2682 73
Parallel Plays Hot Zoneprev. season 47.0%
2953 75
Deathcap Trap Gem Grabprev. season 48.3%
717 54
Belle's Rock Knockoutprev. season 47.9%
817 55
Hideout Bountyprev. season 46.3%
3113 76
Dry Season Bountyprev. season 47.7%
661 52
Rustic Arcade Gem Grabprev. season 45.9%
3510 77
Ring of Fire Hot Zoneprev. season 45.6%
3554 77
Shooting Star Bountyprev. season 44.3%
2185 70
Hot Potato Heistprev. season 41.5%
857 56
Safe Zone Heistprev. season 33.6%
2117 70

Who beats Shelly and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Shelly, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 KA RA FU RU Legendary 26 36.1% 65.4%
2 셀리로 플레까지 Mythic 38 34.6% 52.6%
3 김븝말아김밥 Diamond 24 34.1% 58.3%
4 やまぐっち Mythic 27 34.0% 55.6%
5 ☝️は Diamond 23 33.5% 56.5%