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Shelly

Damage Dealer Common Ranked · Legendary
52.9%Win rate across all maps
1,969Games
69Trust Score
44. of 105Rank by score
+8.6Skill bonus

Best map: Flaring Phoenix with 54.1% from 1,302 games.

Wins early — in Knockout 4.9 points better in short rounds than in long ones (40.5% against 45.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularity 21.BreadthCounter safetyStar rate
Win rate 69.52.9 %
Popularity 21.0.15 %
Breadth 24.3% of maps
Counter safety 33.24.4 %
Star rate 52.22.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 69th means “better than 69% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 19 days. 11 earlier days are left out — below 340 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 48.4% from 1,395 appearances08/05 — 50.0% from 3,459 appearances08/06 — 50.7% from 1,802 appearances08/07 — 46.6% from 849 appearances08/08 — 48.9% from 900 appearances08/09 — 49.6% from 1,048 appearances08/10 — 48.0% from 3,190 appearances08/11 — 49.2% from 6,263 appearances08/12 — 48.7% from 5,143 appearances08/13 — 49.7% from 2,995 appearances08/14 — 49.5% from 2,159 appearances08/15 — 49.2% from 1,589 appearances08/16 — 48.0% from 1,928 appearances08/17 — 46.1% from 1,481 appearances08/18 — 47.3% from 1,430 appearances08/19 — 44.0% from 520 appearances08/23 — 51.0% from 347 appearances08/24 — 53.5% from 520 appearances08/25 — 52.6% from 606 appearances
48.4%08/04 52.6%08/25

Pick rate

08/04 — 0.2% from 1,395 appearances08/05 — 0.2% from 3,459 appearances08/06 — 0.2% from 1,802 appearances08/07 — 0.2% from 849 appearances08/08 — 0.2% from 900 appearances08/09 — 0.2% from 1,048 appearances08/10 — 0.2% from 3,190 appearances08/11 — 0.2% from 6,263 appearances08/12 — 0.2% from 5,143 appearances08/13 — 0.3% from 2,995 appearances08/14 — 0.3% from 2,159 appearances08/15 — 0.2% from 1,589 appearances08/16 — 0.3% from 1,928 appearances08/17 — 0.2% from 1,481 appearances08/18 — 0.2% from 1,430 appearances08/19 — 0.3% from 520 appearances08/23 — 0.2% from 347 appearances08/24 — 0.1% from 520 appearances08/25 — 0.2% from 606 appearances
0.2%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.6 — rewards skill: from Bronze to Masters the win rate climbs by 8.6 points (regression 39.8% to 48.5%). The higher the tier, the better he does.

Bronze — 51.6% from 12,755 gamesSilver — 39.4% from 14,987 gamesGold — 40.9% from 111,772 gamesDiamond — 43.9% from 90,096 gamesMythic — 45.7% from 322,537 gamesLegendary — 48.9% from 38,522 gamesMasters — 54.9% from 610 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 12 of 31 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockoutprev. season 54.1%
1302 62
Hard Rock Mine Gem Grabprev. season 52.2%
1325 63
Layer Cake Bountyprev. season 52.0%
1450 64
Dueling Beetles Hot Zoneprev. season 52.2%
920 57
Center Stage Brawl Ballprev. season 50.5%
3337 77
Pinball Dreams Brawl Ballprev. season 50.0%
2044 69
Undermine Gem Grabprev. season 50.5%
1350 63
Out in the Open Knockout+Mythicprev. season 48.8%
3982 79
Gem Fort Gem Grabprev. season 49.4%
1958 69
Sneaky Fields Brawl Ballprev. season 48.2%
8706 91
Double Swoosh Gem Grabprev. season 49.0%
2268 71
Crystal Arcade Gem Grabprev. season 49.8%
1060 59
New Horizons Knockoutprev. season 50.4%
665 52
Open Business Hot Zoneprev. season 49.7%
780 55
Triple Dribble Brawl Ballprev. season 47.9%
2654 73
Beach Ball Brawl Ball+Mythic 57.1%
84 21
Parallel Plays Hot Zoneprev. season 46.9%
2921 75
Deathcap Trap Gem Grabprev. season 47.9%
693 53
Hideout Bounty+Mythicprev. season 46.3%
3099 75
Belle's Rock Knockoutprev. season 47.6%
797 55
Dry Season Bountyprev. season 47.5%
649 52
Rustic Arcade Gem Grab+Mythicprev. season 45.8%
3482 77
Ring of Fire Hot Zone+Mythicprev. season 45.6%
3538 77
Spiraling Out Brawl Ball+Mythic 45.4%
573 50
Shooting Star Bounty+Mythicprev. season 44.2%
2174 70
Hot Potato Heistprev. season 41.4%
841 56
Safe(r) Zone Heist+Mythic 38.8%
98 24
Pit Stop Heist+Mythic + Masters 41.0%
356 43
Kaboom Canyon Heist+Mythicprev. season 38.0%
3449 77
Bridge Too Far Heist+Mythicprev. season 35.2%
1572 65
Safe Zone Heist+Mythicprev. season 33.6%
2104 70

Who beats Shelly and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Shelly, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 KA RA FU RU Legendary 26 36.1% 65.4%
2 셀리로 플레까지 Mythic 38 34.6% 52.6%
3 김븝말아김밥 Diamond 24 34.1% 58.3%
4 やまぐっち Mythic 27 34.0% 55.6%
5 ☝️は Diamond 23 33.5% 56.5%