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Sirius

Ultra Legendary Trophies Hot Zone
59.2%Win rate in Hot Zone
62,305Games
100Trust Score
9. of 106Rank in Hot Zone

Best map: Crescendo with 64.2% from 10,608 games.

Profile

Win ratePopularityBreadthCounter safety 47.Star rate
Win rate 91.59.2 %
Popularity 70.1.08 %
Breadth 95.78% of maps
Counter safety 47.33.8 %
Star rate 76.19.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 08/31, 20 days. 9 earlier days are left out — below 395 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/31.

Win rate

08/06 — 59.5% from 5,276 appearances08/07 — 56.0% from 407 appearances08/08 — 55.2% from 600 appearances08/09 — 53.6% from 519 appearances08/12 — 61.7% from 987 appearances08/13 — 54.4% from 4,953 appearances08/14 — 55.1% from 11,625 appearances08/15 — 55.1% from 5,971 appearances08/16 — 59.3% from 6,160 appearances08/17 — 60.2% from 1,293 appearances08/18 — 64.6% from 1,261 appearances08/19 — 62.9% from 596 appearances08/20 — 62.2% from 2,489 appearances08/22 — 59.8% from 535 appearances08/24 — 66.4% from 1,501 appearances08/26 — 63.6% from 1,194 appearances08/28 — 61.9% from 1,178 appearances08/29 — 62.8% from 4,887 appearances08/30 — 64.7% from 7,639 appearances08/31 — 62.7% from 1,433 appearances
59.5%08/06 62.7%08/31

Pick rate

08/06 — 1.5% from 5,276 appearances08/07 — 1.2% from 407 appearances08/08 — 1.3% from 600 appearances08/09 — 1.2% from 519 appearances08/12 — 0.9% from 987 appearances08/13 — 1.3% from 4,953 appearances08/14 — 1.2% from 11,625 appearances08/15 — 1.2% from 5,971 appearances08/16 — 1.1% from 6,160 appearances08/17 — 1.1% from 1,293 appearances08/18 — 1.0% from 1,261 appearances08/19 — 1.3% from 596 appearances08/20 — 1.3% from 2,489 appearances08/22 — 0.6% from 535 appearances08/24 — 0.7% from 1,501 appearances08/26 — 0.5% from 1,194 appearances08/28 — 0.6% from 1,178 appearances08/29 — 1.0% from 4,887 appearances08/30 — 1.0% from 7,639 appearances08/31 — 1.0% from 1,433 appearances
1.5%08/06 1.0%08/31

On which maps

Hot Zone

Where this brawler works. Filtered to Hot Zone: 12 of 164 maps.

MapWin rateGamesTrust
Golden Bay Hot Zone 62.9%
13127 97
Under Pressure Hot Zone 63.1%
8187 90
Abracadabra Hot Zone 63.6%
2978 75
Parallel Plays Hot Zone 63.9%
2371 71
Massive Attack Hot Zone 59.5%
5157 83
Reach for the Stars Hot Zone 59.8%
3458 77
In the Liminal Hot Zone 58.1%
2734 74
Playmaker Hot Zone 56.7%
12495 96
Danger Zone Hot Zone 57.7%
3360 77
Controller Chaos Hot Zone 57.5%
1676 66
Dueling Beetles Hot Zone 49.4%
6695 87
Open Business Hot Zone 56.7%
67 18

Against whom

Direct duels in Hot Zone: how Sirius does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 26.6% against Bolt in Bounty. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Sirius runs in 3 circles — whoever Sirius beats beats someone who in turn beats Sirius. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Doug 62.4% 2,773 games R-T 60.7% 1,197 games Bibi 57.8% 4,022 games Kenji 57.4% 2,522 games Jacky 59.3% 765 games Bolt 59.5% 677 games

Who plays him best soon

Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Dante🩵 Masters 26 46.9% 100.0%
2 ismo_gil Masters 43 46.3% 79.1%
3 Peteer🇪🇸 Masters 65 44.2% 64.6%
4 NF|NøxTy⚡ Masters 54 43.7% 66.7%
5 takamura Masters 26 42.2% 80.8%