08/04 to 08/31, 28 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/31.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 164 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Leaping Dogs ![]() |
64.4% | 5469 | 84 | ||
Belle's Rock ![]() |
61.4% | 14332 | 98 | ||
Out in the Open ![]() |
62.3% | 4462 | 81 | ||
Split Difference ![]() |
62.0% | 5427 | 84 | ||
Konnakol ![]() |
60.9% | 29498 | 100 | ||
Jungle Top ![]() |
61.4% | 5473 | 84 | ||
Think Ahead ![]() |
61.4% | 4242 | 80 | ||
Opening Move ![]() |
61.5% | 3524 | 77 | ||
Close Call ![]() |
61.7% | 3002 | 75 | ||
Goldarm Gulch ![]() |
61.6% | 3018 | 75 | ||
New Perspective ![]() |
62.3% | 1430 | 64 | ||
Crab Claws ![]() |
59.5% | 3567 | 78 | ||
Please Remain Standing ![]() |
59.7% | 1797 | 67 | ||
Double Decker ![]() |
57.6% | 1265 | 62 | ||
Streets with No Name ![]() |
55.1% | 3224 | 76 | ||
Chivalry ![]() |
55.8% | 1765 | 67 | ||
Flowing Springs ![]() |
54.9% | 2287 | 71 | ||
Healthy Middle Ground ![]() |
65.4% | 127 | 28 | ||
Flaring Phoenix ![]() |
53.9% | 1192 | 61 | ||
Deep End ![]() |
42.2% | 1200 | 61 |
Direct duels in Knockout: how Sirius does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 26.2% against Bolt in Bounty. On average the worst case sits at 29.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Sirius runs in 10 circles — whoever Sirius beats beats someone who in turn beats Sirius. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Edgar
54.2%
5,300 games
Pearl
59.0%
429 games
Brock
53.7%
4,624 games
Tick
54.8%
1,501 games
Sprout
56.8%
407 games
Grom
55.0%
634 games
Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Dante🩵 | Masters | 26 | 46.6% | 100.0% |
| 2 | ismo_gil | Masters | 43 | 46.0% | 79.1% |
| 3 | NF|NøxTy⚡ | Masters | 54 | 43.5% | 66.7% |
| 4 | Peteer🇪🇸 | Masters | 63 | 43.3% | 63.5% |
| 5 | 𝐑ebeldecito🤍 | Masters | 41 | 42.0% | 68.3% |