For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Only Beach Ball. 08/11 to 08/26, 4 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/11 and 08/26.
Direct duels in Brawl Ball: how Sirius does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Beach Ball. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Sirius runs in 3 circles — whoever Sirius beats beats someone who in turn beats Sirius. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bibi
56.7%
4,446 games
Ash
56.8%
1,149 games
Bull
54.5%
3,301 games
Carl
56.5%
965 games
Doug
56.4%
825 games
Frank
53.6%
3,557 games
Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Dante🩵 | Masters | 26 | 46.2% | 100.0% |
| 2 | Peteer🇪🇸 | Masters | 54 | 42.4% | 64.8% |
| 3 | 𝐑ebeldecito🤍 | Masters | 39 | 40.8% | 66.7% |
| 4 | NF|NøxTy⚡ | Masters | 37 | 39.9% | 64.9% |
| 5 | Ayanokoji K. | Legendary | 28 | 39.9% | 71.4% |