There are barely any games for this brawler on Pit Stop — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
Wins late — in Brawl Ball 4.4 points better in long rounds than in short ones (51.1% against 46.6%, split at 112 s). Needs the long round; in a fast game he never arrives.
Direct duels in Heist: how Sirius does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed across all ranked tiers — the numbers are not enough for Bronze yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Bronze yet.
Mico
66.3%
104 games
Nori
59.7%
129 games
Edgar
55.2%
212 games
Chuck
58.3%
72 games
Jessie
50.7%
67 games
Colt
46.7%
122 games
Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.