My roster

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EN

Sirius

Ultra Legendary Ranked · Diamond Brawl Ball
48.7%Win rate in Brawl Ball
7,475Games
89Trust Score
52. of 105Rank in Brawl Ball

Best map: Parallel Plays with 53.5% from 4,971 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 12.Counter safetyStar rate
Win rate 50.48.7 %
Popularity 52.0.51 %
Breadth 12.3% of maps
Counter safety 67.40.8 %
Star rate 52.21.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 67th means “better than 67% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 11 earlier days are left out — below 100 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 48.4% from 215 appearances08/05 — 49.7% from 569 appearances08/06 — 51.0% from 578 appearances08/11 — 42.5% from 113 appearances08/12 — 45.8% from 249 appearances08/13 — 48.3% from 381 appearances08/14 — 45.0% from 509 appearances08/15 — 46.7% from 522 appearances08/16 — 48.2% from 508 appearances08/17 — 44.9% from 564 appearances08/18 — 46.7% from 533 appearances08/19 — 40.2% from 132 appearances08/20 — 51.2% from 1,081 appearances08/21 — 48.6% from 1,816 appearances08/22 — 48.0% from 1,249 appearances08/23 — 49.3% from 1,051 appearances08/24 — 47.5% from 1,258 appearances08/25 — 47.6% from 975 appearances
48.4%08/04 47.6%08/25

Pick rate

08/04 — 0.8% from 215 appearances08/05 — 0.7% from 569 appearances08/06 — 0.7% from 578 appearances08/11 — 0.8% from 113 appearances08/12 — 0.7% from 249 appearances08/13 — 0.7% from 381 appearances08/14 — 0.8% from 509 appearances08/15 — 0.8% from 522 appearances08/16 — 0.7% from 508 appearances08/17 — 0.7% from 564 appearances08/18 — 0.7% from 533 appearances08/19 — 0.7% from 132 appearances08/20 — 0.5% from 1,081 appearances08/21 — 0.5% from 1,816 appearances08/22 — 0.5% from 1,249 appearances08/23 — 0.6% from 1,051 appearances08/24 — 0.5% from 1,258 appearances08/25 — 0.5% from 975 appearances
0.8%08/04 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.3 points across the whole range). He plays the same at the bottom as at the top.

Silver — 57.2% from 864 gamesGold — 50.5% from 10,386 gamesDiamond — 48.1% from 12,474 gamesMythic — 47.7% from 72,773 gamesLegendary — 50.3% from 18,475 gamesMasters — 52.4% from 635 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pinball Dreams Brawl Ball 51.7%
1357 63
Triple Dribble Brawl Ball 49.4%
2152 70
Spiraling Out Brawl Ball 48.2%
1558 65
Beach Ball Brawl Ball+Mythic + Gold 54.0%
113 26
Sneaky Fields Brawl Ball 47.1%
1228 62
Center Stage Brawl Ball 45.7%
1130 60
Pinhole Punt Brawl Ball+Mythic + Gold 44.4%
90 23

Against whom

Direct duels in Brawl Ball: how Sirius does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 26.8% against Bolt in Gem Grab. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 56.8% 2,006 games Ash 58.3% 513 games Bull 55.2% 1,453 games Doug 58.2% 366 games Griff 52.8% 3,362 games Shade 55.5% 658 games

Who plays him best soon

Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Dante🩵 Legendary 20 41.7% 100.0%
2 鬥士 Legendary 56 38.4% 57.1%
3 アーニモaanimo Mythic 49 36.9% 55.1%
4 𝐑ebeldecito🤍 Legendary 20 36.9% 75.0%
5 Cemoxo去 Masters 24 36.3% 66.7%