Best map: Parallel Plays with 53.5% from 4,971 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 18 days. 11 earlier days are left out — below 100 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.3 points across the whole range). He plays the same at the bottom as at the top.
Brawl Ball▾
Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams ![]() |
51.7% | 1357 | 63 | ||
Triple Dribble ![]() |
49.4% | 2152 | 70 | ||
Spiraling Out ![]() |
48.2% | 1558 | 65 | ||
Beach Ball +Mythic + Gold |
54.0% | 113 | 26 | ||
Sneaky Fields ![]() |
47.1% | 1228 | 62 | ||
Center Stage ![]() |
45.7% | 1130 | 60 | ||
Pinhole Punt +Mythic + Gold |
44.4% | 90 | 23 |
Direct duels in Brawl Ball: how Sirius does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 26.8% against Bolt in Gem Grab. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
56.8%
2,006 games
Ash
58.3%
513 games
Bull
55.2%
1,453 games
Doug
58.2%
366 games
Griff
52.8%
3,362 games
Shade
55.5%
658 games
Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Dante🩵 | Legendary | 20 | 41.7% | 100.0% |
| 2 | 鬥士 | Legendary | 56 | 38.4% | 57.1% |
| 3 | アーニモaanimo | Mythic | 49 | 36.9% | 55.1% |
| 4 | 𝐑ebeldecito🤍 | Legendary | 20 | 36.9% | 75.0% |
| 5 | Cemoxo去 | Masters | 24 | 36.3% | 66.7% |