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EN

Sirius

Ultra Legendary Ranked · Gold
48.3%Win rate across all maps
58,098Games
100Trust Score
65. of 105Rank by score

Best map: Parallel Plays with 54.4% from 6,184 games.

Wins early — in Hot Zone 4.5 points better in short rounds than in long ones (51.7% against 47.3%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 22.Counter safetyStar rate
Win rate 38.48.3 %
Popularity 50.0.45 %
Breadth 22.7% of maps
Counter safety 39.24.5 %
Star rate 44.20.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 50th means “better than 50% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 12 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/03 — 49.6% from 125 appearances08/04 — 51.7% from 344 appearances08/05 — 48.8% from 882 appearances08/06 — 47.4% from 622 appearances08/16 — 37.7% from 61 appearances08/20 — 53.5% from 9,136 appearances08/21 — 50.5% from 9,525 appearances08/22 — 46.0% from 7,480 appearances08/23 — 46.2% from 6,875 appearances08/24 — 46.1% from 13,316 appearances08/25 — 47.2% from 10,781 appearances08/26 — 49.7% from 985 appearances
49.6%08/03 49.7%08/26

Pick rate

08/03 — 0.9% from 125 appearances08/04 — 0.8% from 344 appearances08/05 — 0.7% from 882 appearances08/06 — 0.7% from 622 appearances08/16 — 1.0% from 61 appearances08/20 — 0.4% from 9,136 appearances08/21 — 0.4% from 9,525 appearances08/22 — 0.5% from 7,480 appearances08/23 — 0.5% from 6,875 appearances08/24 — 0.5% from 13,316 appearances08/25 — 0.5% from 10,781 appearances08/26 — 0.5% from 985 appearances
0.9%08/03 0.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.8 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 65.5% from 307 gamesSilver — 54.7% from 6,223 gamesGold — 48.2% from 60,467 gamesDiamond — 46.1% from 67,793 gamesMythic — 46.9% from 341,345 gamesLegendary — 50.5% from 62,287 gamesMasters — 54.4% from 1,994 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Parallel Plays Hot Zone 54.4%
6184 86
Triple Dribble Brawl Ball 53.5%
2646 73
Belle's Rock Knockout 52.0%
2715 73
Pinball Dreams Brawl Ball 50.9%
1972 69
Sneaky Fields Brawl Ball 50.6%
1743 67
Pit Stop Heist 49.9%
2678 73
Beach Ball Brawl Ball+Diamond + Mythic 56.8%
155 31
Layer Cake Bounty 49.4%
2836 74
Gem Fort Gem Grab 48.7%
2086 70
Open Business Hot Zone 48.5%
2753 74
Center Stage Brawl Ball 48.8%
1746 67
Spiraling Out Brawl Ball 48.2%
2184 70
Flaring Phoenix Knockout 48.1%
1672 66
Hot Potato Heist 47.7%
1958 69
Rustic Arcade Gem Grab 47.5%
1555 65
Dueling Beetles Hot Zone 46.7%
2857 74
New Horizons Knockout 46.5%
1591 65
Crystal Arcade Gem Grab+Diamondprev. season 46.4%
1363 63
Deathcap Trap Gem Grab+Diamondprev. season 46.1%
1403 64
Kaboom Canyon Heist 45.7%
1710 67
Double Swoosh Gem Grab 45.7%
1699 66
Hideout Bounty 45.7%
1802 67
Undermine Gem Grab 45.7%
1782 67
Safe Zone Heist 45.2%
1380 63
Hard Rock Mine Gem Grab 44.9%
1856 68
Out in the Open Knockout 44.3%
1083 60
Dry Season Bounty 43.9%
1393 63
Pinhole Punt Brawl Ball+Diamond + Mythic 44.6%
139 29
Safe(r) Zone Heist 43.5%
1382 63
Bridge Too Far Heist 43.2%
1394 63
Ring of Fire Hot Zone 42.7%
1984 69
Shooting Star Bounty 41.9%
1336 63

Who beats Sirius and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Dante🩵 Legendary 20 41.6% 100.0%
2 鬥士 Legendary 56 38.3% 57.1%
3 𝐑ebeldecito🤍 Legendary 26 38.1% 73.1%
4 アーニモaanimo Mythic 49 36.8% 55.1%
5 Cemoxo去 Masters 24 36.2% 66.7%