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Sirius

Ultra Legendary Ranked · Diamond
47.1%Win rate across all maps
33,357Games
100Trust Score
92. of 105Rank by score

Best map: Parallel Plays with 53.5% from 5,053 games.

Wins early — in Hot Zone 4.5 points better in short rounds than in long ones (51.7% against 47.3%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 12.PopularityBreadthCounter safetyStar rate
Win rate 12.47.1 %
Popularity 40.0.41 %
Breadth 12.3% of maps
Counter safety 60.32.7 %
Star rate 44.20.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 60th means “better than 60% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 48.6% from 1,398 appearances08/05 — 48.0% from 4,142 appearances08/06 — 46.3% from 4,230 appearances08/11 — 39.4% from 681 appearances08/12 — 43.3% from 1,822 appearances08/13 — 44.6% from 2,746 appearances08/14 — 43.1% from 3,175 appearances08/15 — 44.4% from 3,312 appearances08/16 — 43.6% from 3,454 appearances08/17 — 44.9% from 3,897 appearances08/18 — 44.4% from 3,841 appearances08/19 — 43.2% from 865 appearances08/20 — 48.2% from 4,367 appearances08/21 — 46.7% from 8,122 appearances08/22 — 46.2% from 5,603 appearances08/23 — 47.6% from 4,661 appearances08/24 — 47.4% from 5,705 appearances08/25 — 46.9% from 4,442 appearances08/26 — 51.6% from 457 appearances
48.6%08/04 51.6%08/26

Pick rate

08/04 — 0.8% from 1,398 appearances08/05 — 0.8% from 4,142 appearances08/06 — 0.8% from 4,230 appearances08/11 — 0.7% from 681 appearances08/12 — 0.7% from 1,822 appearances08/13 — 0.7% from 2,746 appearances08/14 — 0.8% from 3,175 appearances08/15 — 0.8% from 3,312 appearances08/16 — 0.7% from 3,454 appearances08/17 — 0.8% from 3,897 appearances08/18 — 0.8% from 3,841 appearances08/19 — 0.7% from 865 appearances08/20 — 0.4% from 4,367 appearances08/21 — 0.4% from 8,122 appearances08/22 — 0.4% from 5,603 appearances08/23 — 0.4% from 4,661 appearances08/24 — 0.4% from 5,705 appearances08/25 — 0.4% from 4,442 appearances08/26 — 0.5% from 457 appearances
0.8%08/04 0.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.8 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 65.0% from 309 gamesSilver — 54.7% from 6,251 gamesGold — 48.2% from 60,712 gamesDiamond — 46.1% from 67,852 gamesMythic — 46.9% from 341,387 gamesLegendary — 50.5% from 62,324 gamesMasters — 54.5% from 1,996 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 3 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Parallel Plays Hot Zone 53.5%
5053 83
Pinball Dreams Brawl Ball 51.7%
1392 63
Beach Ball Brawl Ball+Mythic + Gold 57.0%
165 32
Triple Dribble Brawl Ball 49.3%
2177 70
Layer Cake Bounty 48.4%
1846 68
Spiraling Out Brawl Ball 48.4%
1589 65
Hot Potato Heist 48.4%
983 58
Undermine Gem Grab 48.5%
835 56
Hard Rock Mine Gem Grab 48.2%
1048 59
New Horizons Knockout 48.1%
807 55
Belle's Rock Knockout 47.0%
1637 66
Sneaky Fields Brawl Ball 47.1%
1252 62
Flaring Phoenix Knockout 46.9%
959 58
Deathcap Trap Gem Grabprev. season 46.5%
1296 62
Gem Fort Gem Grab 46.2%
997 58
Crystal Arcade Gem Grabprev. season 45.8%
1251 62
Center Stage Brawl Ball 45.5%
1149 61
Open Business Hot Zone 45.1%
1469 64
Pit Stop Heist 45.0%
1608 66
Rustic Arcade Gem Grab 45.6%
630 52
Pinhole Punt Brawl Ball+Mythic + Gold 45.3%
148 30
Double Swoosh Gem Grab 44.2%
872 56
Dry Season Bounty 44.3%
645 52
Out in the Open Knockout 44.3%
436 46
Dueling Beetles Hot Zone 41.9%
1636 66
Hideout Bounty 42.1%
725 54
Bridge Too Far Heist 41.7%
516 49
Kaboom Canyon Heist 41.6%
647 52
Ring of Fire Hot Zone 40.6%
840 56
Safe Zone Heist 39.4%
548 50
Safe(r) Zone Heist+Mythic 39.1%
598 51
Shooting Star Bounty 38.8%
467 47

Who beats Sirius and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Dante🩵 Legendary 20 41.5% 100.0%
2 鬥士 Legendary 56 38.3% 57.1%
3 𝐑ebeldecito🤍 Legendary 26 38.1% 73.1%
4 アーニモaanimo Mythic 49 36.8% 55.1%
5 Cemoxo去 Masters 24 36.1% 66.7%