My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Sirius

Ultra Legendary Ranked · Legendary
53.9%Win rate across all maps
4,644Games
81Trust Score
21. of 105Rank by score

Best map: Open Business with 60.0% from 400 games.

Wins early — in Hot Zone 4.5 points better in short rounds than in long ones (51.7% against 47.3%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularity 41.BreadthCounter safetyStar rate
Win rate 78.53.9 %
Popularity 41.0.38 %
Breadth 44.7% of maps
Counter safety 43.26.6 %
Star rate 44.20.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 78th means “better than 78% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 48.6% from 2,455 appearances08/05 — 49.5% from 5,853 appearances08/06 — 51.8% from 2,739 appearances08/07 — 51.5% from 1,337 appearances08/08 — 50.8% from 1,573 appearances08/09 — 50.0% from 2,006 appearances08/10 — 50.2% from 5,472 appearances08/11 — 49.5% from 10,057 appearances08/12 — 50.6% from 7,154 appearances08/13 — 51.6% from 4,343 appearances08/14 — 49.9% from 3,311 appearances08/15 — 49.4% from 2,644 appearances08/16 — 51.0% from 2,807 appearances08/17 — 52.6% from 2,208 appearances08/18 — 48.8% from 2,338 appearances08/19 — 50.7% from 799 appearances08/21 — 61.3% from 445 appearances08/22 — 52.1% from 603 appearances08/23 — 55.0% from 764 appearances08/24 — 52.8% from 1,323 appearances08/25 — 52.1% from 1,304 appearances
48.6%08/04 52.1%08/25

Pick rate

08/04 — 0.3% from 2,455 appearances08/05 — 0.3% from 5,853 appearances08/06 — 0.3% from 2,739 appearances08/07 — 0.3% from 1,337 appearances08/08 — 0.3% from 1,573 appearances08/09 — 0.3% from 2,006 appearances08/10 — 0.4% from 5,472 appearances08/11 — 0.3% from 10,057 appearances08/12 — 0.3% from 7,154 appearances08/13 — 0.4% from 4,343 appearances08/14 — 0.4% from 3,311 appearances08/15 — 0.4% from 2,644 appearances08/16 — 0.4% from 2,807 appearances08/17 — 0.4% from 2,208 appearances08/18 — 0.4% from 2,338 appearances08/19 — 0.4% from 799 appearances08/21 — 0.4% from 445 appearances08/22 — 0.4% from 603 appearances08/23 — 0.3% from 764 appearances08/24 — 0.4% from 1,323 appearances08/25 — 0.4% from 1,304 appearances
0.3%08/04 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.8 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 65.0% from 309 gamesSilver — 54.7% from 6,251 gamesGold — 48.2% from 60,712 gamesDiamond — 46.1% from 67,852 gamesMythic — 46.9% from 341,387 gamesLegendary — 50.5% from 62,324 gamesMasters — 54.5% from 1,996 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 12 of 32 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zone 60.0%
400 45
Parallel Plays Hot Zone 55.1%
841 56
Deathcap Trap Gem Grabprev. season 52.6%
1982 69
Crystal Arcade Gem Grabprev. season 51.7%
1964 69
Pinball Dreams Brawl Ball 54.1%
440 46
Triple Dribble Brawl Ball 54.1%
410 45
Hot Potato Heistprev. season 51.3%
1303 62
Dueling Beetles Hot Zoneprev. season 50.2%
3013 75
Belle's Rock Knockoutprev. season 49.6%
2010 69
Sneaky Fields Brawl Ballprev. season 48.2%
4023 79
Double Swoosh Gem Grabprev. season 48.9%
1657 66
Spiraling Out Brawl Ball+Mythic 49.4%
1052 59
Pit Stop Heist+Mythic 49.9%
701 53
Center Stage Brawl Ballprev. season 48.2%
2901 74
Undermine Gem Grabprev. season 48.7%
1495 65
Flaring Phoenix Knockoutprev. season 47.8%
2295 71
New Horizons Knockoutprev. season 47.8%
999 59
Dry Season Bountyprev. season 47.8%
836 56
Hard Rock Mine Gem Grabprev. season 46.7%
2293 71
Layer Cake Bountyprev. season 46.3%
3524 77
Gem Fort Gem Grabprev. season 46.2%
1833 68
Beach Ball Brawl Ball+Mythic + Masters 50.0%
114 26
Rustic Arcade Gem Grab+Mythicprev. season 44.3%
6951 88
Pinhole Punt Brawl Ball+Mythic 48.8%
84 21
Ring of Fire Hot Zoneprev. season 44.3%
828 56
Kaboom Canyon Heist+Mythicprev. season 43.0%
7137 88
Out in the Open Knockout+Mythicprev. season 43.1%
4383 81
Hideout Bounty+Mythicprev. season 42.4%
6618 87
Shooting Star Bounty+Mythicprev. season 41.1%
4704 82
Bridge Too Far Heist+Mythicprev. season 40.9%
4936 82
Safe Zone Heist+Mythicprev. season 40.2%
5387 84
Safe(r) Zone Heist+Mythic 35.6%
87 22

Who beats Sirius and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Dante🩵 Legendary 20 41.5% 100.0%
2 鬥士 Legendary 56 38.3% 57.1%
3 𝐑ebeldecito🤍 Legendary 26 38.1% 73.1%
4 アーニモaanimo Mythic 49 36.8% 55.1%
5 Cemoxo去 Masters 24 36.1% 66.7%