My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Spike

Damage Dealer Legendary Ranked · Bronze
45.1%Win rate across all maps
3,653Games
78Trust Score
44. of 105Rank by score
+8.1Skill bonus

Best map: Out in the Open with 53.1% from 143 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 54.45.1 %
Popularity 60.0.67 %
Breadth 0.0% of maps
Counter safety 66.30.3 %
Star rate 29.18.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 66th means “better than 66% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 6 earlier days are left out — below 143 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/20 — 38.8% from 842 appearances08/21 — 41.9% from 358 appearances08/22 — 47.4% from 557 appearances08/23 — 52.7% from 507 appearances08/24 — 43.6% from 669 appearances08/25 — 48.1% from 719 appearances
38.8%08/20 48.1%08/25

Pick rate

08/20 — 0.9% from 842 appearances08/21 — 0.6% from 358 appearances08/22 — 0.7% from 557 appearances08/23 — 0.7% from 507 appearances08/24 — 0.6% from 669 appearances08/25 — 0.6% from 719 appearances
0.9%08/20 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.1 — rewards skill: from Bronze to Masters the win rate climbs by 8.1 points (regression 42.9% to 51.0%). The higher the tier, the better he does.

Bronze — 45.1% from 3,670 gamesSilver — 43.3% from 17,345 gamesGold — 46.3% from 162,622 gamesDiamond — 46.9% from 212,359 gamesMythic — 48.0% from 1,177,765 gamesLegendary — 50.7% from 186,561 gamesMasters — 54.1% from 1,904 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Out in the Open Knockout 53.1%
143 29
Hard Rock Mine Gem Grab 53.1%
130 28
Rustic Arcade Gem Grab 50.7%
148 30
Open Business Hot Zone 49.0%
151 30
Belle's Rock Knockout 47.8%
138 29
Safe(r) Zone Heist 47.7%
132 28
Hideout Bounty 47.5%
122 27
Gem Fort Gem Grab 47.3%
131 28
Double Swoosh Gem Grab 47.1%
102 24
Bridge Too Far Heist 46.2%
143 29
Hot Potato Heist 46.2%
143 29
Pinball Dreams Brawl Ball 45.8%
120 27
Safe Zone Heist 45.6%
136 29
Ring of Fire Hot Zone 45.4%
130 28
Shooting Star Bounty 45.1%
142 29
Layer Cake Bounty 44.7%
123 27
Sneaky Fields Brawl Ball 43.5%
115 26
Parallel Plays Hot Zone 43.3%
127 28
Center Stage Brawl Ball 43.3%
134 28
Dueling Beetles Hot Zone 43.2%
132 28
Flaring Phoenix Knockout 43.2%
132 28
New Horizons Knockout 42.9%
112 26
Spiraling Out Brawl Ball 42.2%
116 26
Undermine Gem Grab 42.3%
130 28
Dry Season Bounty 40.1%
162 31
Triple Dribble Brawl Ball 39.6%
139 29
Pit Stop Heist 36.9%
103 25
Kaboom Canyon Heist 35.9%
117 26

Who beats Spike and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 スパークル Diamond 20 37.9% 80.0%
2 暴走機関車のトーマスのThom Diamond 39 37.8% 61.5%
3 Kaneki Ken. Legendary 21 37.5% 76.2%
4 🔝🔝CARL🔝🔝 Legendary 37 36.9% 59.5%
5 さかもと Diamond 35 36.7% 60.0%