My roster

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EN

Spike

Damage Dealer Legendary Ranked · Diamond
47.6%Win rate across all maps
98,060Games
100Trust Score
84. of 105Rank by score
+8.1Skill bonus

Best map: New Horizons with 50.6% from 4,246 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 19.47.6 %
Popularity 75.1.24 %
Breadth 0.0% of maps
Counter safety 52.31.9 %
Star rate 29.18.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 75th means “better than 75% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 20 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 1.4% and has not shifted measurably of late.

Win rate

08/03 — 48.1% from 1,051 appearances08/04 — 46.4% from 4,594 appearances08/05 — 47.2% from 14,086 appearances08/06 — 47.2% from 12,271 appearances08/10 — 45.0% from 743 appearances08/11 — 40.7% from 2,653 appearances08/12 — 46.5% from 6,720 appearances08/13 — 46.2% from 9,415 appearances08/14 — 45.2% from 10,456 appearances08/15 — 45.5% from 10,439 appearances08/16 — 46.6% from 12,026 appearances08/17 — 45.7% from 12,953 appearances08/18 — 46.6% from 12,522 appearances08/19 — 49.7% from 2,841 appearances08/20 — 48.9% from 11,702 appearances08/21 — 47.9% from 23,860 appearances08/22 — 47.2% from 17,032 appearances08/23 — 46.9% from 14,172 appearances08/24 — 47.5% from 18,007 appearances08/25 — 47.1% from 13,259 appearances
48.1%08/03 47.1%08/25

Pick rate

08/03 — 2.6% from 1,051 appearances08/04 — 2.6% from 4,594 appearances08/05 — 2.6% from 14,086 appearances08/06 — 2.4% from 12,271 appearances08/10 — 2.8% from 743 appearances08/11 — 2.7% from 2,653 appearances08/12 — 2.7% from 6,720 appearances08/13 — 2.5% from 9,415 appearances08/14 — 2.6% from 10,456 appearances08/15 — 2.5% from 10,439 appearances08/16 — 2.5% from 12,026 appearances08/17 — 2.5% from 12,953 appearances08/18 — 2.6% from 12,522 appearances08/19 — 2.3% from 2,841 appearances08/20 — 1.0% from 11,702 appearances08/21 — 1.2% from 23,860 appearances08/22 — 1.2% from 17,032 appearances08/23 — 1.4% from 14,172 appearances08/24 — 1.4% from 18,007 appearances08/25 — 1.4% from 13,259 appearances
2.6%08/03 1.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.1 — rewards skill: from Bronze to Masters the win rate climbs by 8.1 points (regression 42.9% to 51.0%). The higher the tier, the better he does.

Bronze — 45.1% from 3,670 gamesSilver — 43.3% from 17,345 gamesGold — 46.3% from 162,622 gamesDiamond — 46.9% from 212,359 gamesMythic — 48.0% from 1,177,765 gamesLegendary — 50.7% from 186,561 gamesMasters — 54.1% from 1,904 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
New Horizons Knockout 50.6%
4246 80
Dry Season Bounty 50.4%
4243 80
Out in the Open Knockout 50.2%
4957 82
Flaring Phoenix Knockout 49.8%
5240 83
Layer Cake Bounty 49.5%
4201 80
Hideout Bounty 49.3%
3600 78
Ring of Fire Hot Zone 49.0%
5352 84
Gem Fort Gem Grab 49.0%
3069 75
Belle's Rock Knockout 48.7%
4425 81
Shooting Star Bounty 48.6%
3623 78
Open Business Hot Zone 48.1%
4865 82
Undermine Gem Grab 48.3%
3329 77
Double Swoosh Gem Grab 48.3%
3314 76
Pinball Dreams Brawl Ball 48.1%
3432 77
Sneaky Fields Brawl Ball 48.1%
2706 73
Hard Rock Mine Gem Grab 47.8%
3112 76
Rustic Arcade Gem Grab 47.5%
3912 79
Center Stage Brawl Ball 47.4%
3422 77
Dueling Beetles Hot Zone 47.2%
4817 82
Deathcap Trap Gem Grabprev. season 47.1%
4390 81
Crystal Arcade Gem Grabprev. season 46.7%
3913 79
Triple Dribble Brawl Ball 46.4%
2847 74
Spiraling Out Brawl Ball 46.3%
3088 75
Pinhole Punt Brawl Ball+Mythic + Gold 50.3%
171 32
Bridge Too Far Heist 44.1%
2331 71
Beach Ball Brawl Ball+Mythic + Gold 46.3%
149 30
Parallel Plays Hot Zone 44.0%
2144 70
Safe(r) Zone Heist 43.1%
2456 72
Kaboom Canyon Heist 41.8%
2474 72
Hot Potato Heist 41.6%
2222 70
Safe Zone Heist 41.3%
2444 72
Pit Stop Heist 40.2%
2105 70

Who beats Spike and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 スパークル Diamond 20 37.9% 80.0%
2 暴走機関車のトーマスのThom Diamond 39 37.8% 61.5%
3 Kaneki Ken. Legendary 21 37.5% 76.2%
4 🔝🔝CARL🔝🔝 Legendary 37 36.9% 59.5%
5 さかもと Diamond 35 36.7% 60.0%