My roster

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EN

Spike

Damage Dealer Legendary Ranked · Gold
46.4%Win rate across all maps
164,199Games
100Trust Score
78. of 105Rank by score
+7.9Skill bonus

Best map: Flaring Phoenix with 49.9% from 7,826 games.

Wins early — in Hot Zone 2.1 points better in short rounds than in long ones (48.5% against 46.3%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 24.46.4 %
Popularity 79.1.23 %
Breadth 0.0% of maps
Counter safety 63.29.1 %
Star rate 30.18.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 79th means “better than 79% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/01 to 08/26, 20 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/26.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

08/01 — 45.7% from 92 appearances08/02 — 46.3% from 147 appearances08/03 — 45.4% from 313 appearances08/04 — 48.2% from 1,107 appearances08/05 — 46.2% from 2,838 appearances08/06 — 46.1% from 1,749 appearances08/12 — 46.7% from 60 appearances08/13 — 45.1% from 91 appearances08/14 — 48.3% from 120 appearances08/15 — 45.1% from 122 appearances08/16 — 33.8% from 136 appearances08/17 — 46.2% from 173 appearances08/18 — 45.2% from 155 appearances08/20 — 43.7% from 30,883 appearances08/21 — 44.7% from 29,385 appearances08/22 — 47.4% from 20,139 appearances08/23 — 47.8% from 18,829 appearances08/24 — 47.4% from 33,034 appearances08/25 — 47.9% from 27,727 appearances08/26 — 48.4% from 4,202 appearances
45.7%08/01 48.4%08/26

Pick rate

08/01 — 2.5% from 92 appearances08/02 — 2.4% from 147 appearances08/03 — 2.3% from 313 appearances08/04 — 2.5% from 1,107 appearances08/05 — 2.3% from 2,838 appearances08/06 — 2.0% from 1,749 appearances08/12 — 2.9% from 60 appearances08/13 — 2.3% from 91 appearances08/14 — 2.9% from 120 appearances08/15 — 2.6% from 122 appearances08/16 — 2.3% from 136 appearances08/17 — 2.6% from 173 appearances08/18 — 2.5% from 155 appearances08/20 — 1.2% from 30,883 appearances08/21 — 1.2% from 29,385 appearances08/22 — 1.2% from 20,139 appearances08/23 — 1.3% from 18,829 appearances08/24 — 1.3% from 33,034 appearances08/25 — 1.2% from 27,727 appearances08/26 — 1.1% from 4,202 appearances
2.5%08/01 1.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +7.9 — rewards skill: from Bronze to Masters the win rate climbs by 7.9 points (regression 43.0% to 50.9%). The higher the tier, the better he does.

Bronze — 44.7% from 3,931 gamesSilver — 43.6% from 18,340 gamesGold — 46.4% from 171,522 gamesDiamond — 46.9% from 216,231 gamesMythic — 48.0% from 1,180,579 gamesLegendary — 50.7% from 187,165 gamesMasters — 54.1% from 1,907 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockout 49.9%
7826 89
Layer Cake Bounty 49.8%
6783 87
Dry Season Bounty 49.1%
7174 88
Rustic Arcade Gem Grab 49.0%
6755 87
New Horizons Knockout 48.9%
6948 88
Out in the Open Knockout 48.7%
7873 89
Shooting Star Bounty 48.7%
6218 86
Belle's Rock Knockout 48.1%
7029 88
Ring of Fire Hot Zone 47.9%
8462 90
Hideout Bounty 48.0%
6299 86
Undermine Gem Grab 48.1%
5654 84
Open Business Hot Zone 47.8%
8430 90
Spiraling Out Brawl Ball 47.5%
4638 81
Beach Ball Brawl Ball+Diamond + Mythic 50.1%
481 48
Double Swoosh Gem Grab 47.3%
5453 84
Gem Fort Gem Grab 47.2%
5338 84
Pinhole Punt Brawl Ball+Diamond + Mythic 49.5%
588 51
Pinball Dreams Brawl Ball 47.1%
5019 83
Deathcap Trap Gem Grab+Diamondprev. season 46.9%
4638 81
Crystal Arcade Gem Grab+Diamondprev. season 46.7%
4198 80
Hard Rock Mine Gem Grab 46.4%
5616 84
Dueling Beetles Hot Zone 45.8%
8197 90
Sneaky Fields Brawl Ball 45.5%
3992 79
Triple Dribble Brawl Ball 45.3%
4068 80
Center Stage Brawl Ball 44.7%
4626 81
Safe(r) Zone Heist 41.7%
4471 81
Kaboom Canyon Heist 41.3%
4623 81
Parallel Plays Hot Zone 41.2%
4948 82
Hot Potato Heist 40.3%
4400 81
Safe Zone Heist 39.7%
4548 81
Bridge Too Far Heist 38.8%
4305 80
Pit Stop Heist 38.6%
4076 80

Who beats Spike and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 帅哥 Legendary 24 38.8% 79.2%
2 暴走機関車のトーマスのThom Diamond 41 37.7% 61.0%
3 スパークル Diamond 20 37.6% 80.0%
4 عنز Legendary 32 37.5% 65.6%
5 Kaneki Ken. Legendary 21 37.2% 76.2%