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EN

Spike

Damage Dealer Legendary Ranked · Legendary
52.1%Win rate across all maps
5,284Games
83Trust Score
42. of 105Rank by score
+7.9Skill bonus

Best map: Ring of Fire with 53.0% from 8,174 games.

Wins early — in Hot Zone 2.1 points better in short rounds than in long ones (48.5% against 46.3%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 30.
Win rate 54.52.1 %
Popularity 44.0.43 %
Breadth 64.13% of maps
Counter safety 66.30.3 %
Star rate 30.18.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 66th means “better than 66% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/03 — 49.0% from 1,243 appearances08/04 — 51.8% from 6,993 appearances08/05 — 50.3% from 17,797 appearances08/06 — 51.0% from 8,927 appearances08/07 — 50.2% from 4,248 appearances08/08 — 51.5% from 4,719 appearances08/09 — 49.0% from 5,844 appearances08/10 — 50.1% from 16,868 appearances08/11 — 50.5% from 31,497 appearances08/12 — 50.7% from 24,479 appearances08/13 — 51.4% from 14,822 appearances08/14 — 51.4% from 10,118 appearances08/15 — 51.2% from 8,168 appearances08/16 — 50.6% from 8,789 appearances08/17 — 50.2% from 7,338 appearances08/18 — 50.6% from 6,942 appearances08/19 — 53.0% from 2,511 appearances08/22 — 55.6% from 482 appearances08/23 — 53.0% from 937 appearances08/24 — 51.4% from 1,497 appearances08/25 — 51.3% from 1,775 appearances
49.0%08/03 51.3%08/25

Pick rate

08/03 — 0.8% from 1,243 appearances08/04 — 0.9% from 6,993 appearances08/05 — 1.0% from 17,797 appearances08/06 — 1.0% from 8,927 appearances08/07 — 1.0% from 4,248 appearances08/08 — 1.0% from 4,719 appearances08/09 — 1.0% from 5,844 appearances08/10 — 1.1% from 16,868 appearances08/11 — 1.1% from 31,497 appearances08/12 — 1.2% from 24,479 appearances08/13 — 1.2% from 14,822 appearances08/14 — 1.2% from 10,118 appearances08/15 — 1.2% from 8,168 appearances08/16 — 1.2% from 8,789 appearances08/17 — 1.2% from 7,338 appearances08/18 — 1.1% from 6,942 appearances08/19 — 1.2% from 2,511 appearances08/22 — 0.3% from 482 appearances08/23 — 0.4% from 937 appearances08/24 — 0.4% from 1,497 appearances08/25 — 0.5% from 1,775 appearances
0.8%08/03 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +7.9 — rewards skill: from Bronze to Masters the win rate climbs by 7.9 points (regression 43.0% to 50.9%). The higher the tier, the better he does.

Bronze — 44.7% from 3,889 gamesSilver — 43.6% from 18,217 gamesGold — 46.4% from 170,372 gamesDiamond — 46.9% from 215,750 gamesMythic — 48.0% from 1,180,247 gamesLegendary — 50.7% from 187,120 gamesMasters — 54.1% from 1,904 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 5 of 32 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zoneprev. season 53.0%
8174 90
Out in the Open Knockoutprev. season 52.7%
8219 90
Dry Season Bountyprev. season 52.5%
6923 87
Flaring Phoenix Knockoutprev. season 52.3%
9864 93
Undermine Gem Grabprev. season 52.0%
7081 88
Open Business Hot Zoneprev. season 51.8%
8160 90
New Horizons Knockoutprev. season 51.8%
7555 89
Layer Cake Bountyprev. season 51.7%
7787 89
Double Swoosh Gem Grabprev. season 51.2%
8531 91
Belle's Rock Knockoutprev. season 51.1%
9095 92
Dueling Beetles Hot Zoneprev. season 51.1%
7545 89
Shooting Star Bountyprev. season 51.3%
5299 83
Sneaky Fields Brawl Ballprev. season 50.9%
9102 92
Hideout Bountyprev. season 51.2%
5099 83
Rustic Arcade Gem Grabprev. season 50.8%
6758 87
Crystal Arcade Gem Grabprev. season 50.5%
6855 87
Center Stage Brawl Ball 54.3%
453 47
Gem Fort Gem Grabprev. season 50.0%
5682 85
Pinball Dreams Brawl Ballprev. season 49.7%
8823 91
Triple Dribble Brawl Ballprev. season 49.2%
8185 90
Deathcap Trap Gem Grabprev. season 49.1%
6975 88
Hard Rock Mine Gem Grabprev. season 49.1%
5816 85
Parallel Plays Hot Zoneprev. season 49.3%
3641 78
Spiraling Out Brawl Ball+Mythic 48.6%
2070 69
Beach Ball Brawl Ball+Mythic 52.1%
213 35
Hot Potato Heistprev. season 47.2%
3620 78
Pinhole Punt Brawl Ball+Mythic 48.3%
267 39
Safe Zone Heistprev. season 45.4%
3417 77
Kaboom Canyon Heistprev. season 44.5%
4003 79
Safe(r) Zone Heist+Mythic 43.7%
725 54
Bridge Too Far Heistprev. season 42.8%
2759 74
Pit Stop Heist+Mythic 39.0%
607 51

Who beats Spike and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 帅哥 Legendary 24 38.8% 79.2%
2 暴走機関車のトーマスのThom Diamond 41 37.7% 61.0%
3 スパークル Diamond 20 37.6% 80.0%
4 عنز Legendary 32 37.5% 65.6%
5 Kaneki Ken. Legendary 21 37.2% 76.2%